Remove unnecessary SNAPFLAG_RESET_ENTITIES on unpause
Entity positions change by one server frame (50ms) on unpause — normal interpolation handles this fine. Only SNAPFLAG_SERVERCOUNT is needed to hard-reset the client's time delta. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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1 changed files with 1 additions and 4 deletions
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@ -995,11 +995,8 @@ void SVD_Pause_f( void ) {
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}
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}
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demo.paused = !demo.paused;
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demo.paused = !demo.paused;
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if ( !demo.paused ) {
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if ( !demo.paused ) {
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// resuming — reset entities so client doesn't interpolate
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// resuming — toggle SERVERCOUNT to reset client snapshot timing
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// from frozen positions to post-pause positions.
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// also toggle SERVERCOUNT to reset client snapshot timing
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// (drifted during pause from identical serverTimes).
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// (drifted during pause from identical serverTimes).
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svs.snapFlagServerBit |= SNAPFLAG_RESET_ENTITIES;
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svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;
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svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;
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}
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}
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Com_Printf( "Demo playback %s.\n", demo.paused ? "paused" : "resumed" );
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Com_Printf( "Demo playback %s.\n", demo.paused ? "paused" : "resumed" );
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