From c4dca5f950993083a04939b0798ba3a5c290b2be Mon Sep 17 00:00:00 2001 From: serge_shubin Date: Tue, 24 Mar 2026 04:10:50 +0800 Subject: [PATCH] Remove unnecessary SNAPFLAG_RESET_ENTITIES on unpause MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Entity positions change by one server frame (50ms) on unpause — normal interpolation handles this fine. Only SNAPFLAG_SERVERCOUNT is needed to hard-reset the client's time delta. Co-Authored-By: Claude Opus 4.6 (1M context) --- code/server/sv_netdemo.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/code/server/sv_netdemo.c b/code/server/sv_netdemo.c index 143a856..a65752f 100644 --- a/code/server/sv_netdemo.c +++ b/code/server/sv_netdemo.c @@ -995,11 +995,8 @@ void SVD_Pause_f( void ) { } demo.paused = !demo.paused; if ( !demo.paused ) { - // resuming — reset entities so client doesn't interpolate - // from frozen positions to post-pause positions. - // also toggle SERVERCOUNT to reset client snapshot timing + // resuming — toggle SERVERCOUNT to reset client snapshot timing // (drifted during pause from identical serverTimes). - svs.snapFlagServerBit |= SNAPFLAG_RESET_ENTITIES; svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT; } Com_Printf( "Demo playback %s.\n", demo.paused ? "paused" : "resumed" );