quake3live/code/cgame/cgame.vcxproj.filters
Sergei Shubin f85c79bf5a Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 13:36:28 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{ef21d849-a296-460d-bb4b-a857e94904ac}</UniqueIdentifier>
<Extensions>c</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{5b32b406-38e1-45dd-8c73-6b1d5f3c990a}</UniqueIdentifier>
<Extensions>h</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\game\bg_lib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\game\bg_misc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\game\bg_pmove.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\game\bg_slidemove.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_consolecmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_draw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_drawtools.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_effects.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_ents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_event.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_info.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_localents.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_marks.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_newDraw.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_players.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_playerstate.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_predict.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_scoreboard.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_servercmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_snapshot.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_syscalls.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_view.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_weapons.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\game\q_math.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\game\q_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\ui\ui_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\game\bg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="cg_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="cg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\game\q_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\game\surfaceflags.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="cgame.def" />
</ItemGroup>
</Project>