quake3live/code/server
serge_shubin 4d89d35a6d Send gamestate resend on map_restart (matches real server behavior)
A real map_restart sends SV_SendClientGameState to all clients,
which triggers CL_ParseGamestate → CL_ClearState on the client,
wiping all snapshot and entity history. Previously we only forced
non-delta snapshots which doesn't clear cgame's entity state.

Now we call SV_SendClientGameState for all active clients on the
restart frame, exactly matching real server behavior.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 06:15:31 +08:00
..
server.h Send gamestate resend on map_restart (matches real server behavior) 2026-03-23 06:15:31 +08:00
sv_bot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_ccmds.c Fix 8 netdemo bugs found in code review 2026-03-23 05:03:33 +08:00
sv_client.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_game.c Fix chat capture: capture any target, deduplicate in buffer 2026-03-23 05:55:19 +08:00
sv_init.c Optional LZ4 compression for demo files 2026-03-23 05:22:41 +08:00
sv_main.c Capture per-client chat commands for demo recording 2026-03-23 05:53:53 +08:00
sv_net_chan.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_netdemo.c Send gamestate resend on map_restart (matches real server behavior) 2026-03-23 06:15:31 +08:00
sv_rankings.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_snapshot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_world.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00