quake3live/code
serge_shubin 4d89d35a6d Send gamestate resend on map_restart (matches real server behavior)
A real map_restart sends SV_SendClientGameState to all clients,
which triggers CL_ParseGamestate → CL_ClearState on the client,
wiping all snapshot and entity history. Previously we only forced
non-delta snapshots which doesn't clear cgame's entity state.

Now we call SV_SendClientGameState for all active clients on the
restart frame, exactly matching real server behavior.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 06:15:31 +08:00
..
botlib Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
bspc Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
cgame Copy game/cgame/ui to missionpack/ for TA configurations 2026-03-18 16:06:35 +08:00
client Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
game Add player follow mode during demo playback 2026-03-23 04:52:58 +08:00
jpeg-6 Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
macosx Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
null Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
q3_ui Copy game/cgame/ui to missionpack/ for TA configurations 2026-03-18 16:06:35 +08:00
qcommon QL movement foundation: auto-hop, PM_Jump/PM_CanJump extraction, lastJumpTime 2026-03-21 05:45:18 +08:00
renderer Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
server Send gamestate resend on map_restart (matches real server behavior) 2026-03-23 06:15:31 +08:00
splines Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
ui Build system cleanup: rename to quake3live.exe, fix DLL loading, default to missionpack 2026-03-20 18:17:28 +08:00
unix Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
win32 Input sticky buttons fixed 2026-03-21 20:51:28 +08:00
cgame.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
clean.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
Construct Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
game.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installdebug.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installrelease.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installvms.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
Makefile Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
opts.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
quake3.sln Build system cleanup: rename to quake3live.exe, fix DLL loading, default to missionpack 2026-03-20 18:17:28 +08:00
quake3.vcxproj Optional LZ4 compression for demo files 2026-03-23 05:22:41 +08:00
quake3.vcxproj.filters Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
renderer.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
run.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
runrelease.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00