quake3live/code/server/sv_netdemo.c
serge_shubin 1a186eeb81 Fix player disconnect handling during demo playback
Clear the game module's playerState when a recorded player
disconnects, so G_RunFrame sees commandTime=0 and marks them
as CON_DISCONNECTED. Without this, disconnected players stayed
visible on the scoreboard indefinitely.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 04:48:35 +08:00

798 lines
22 KiB
C

/*
===========================================================================
Server-side demo recording and playback (netdemo).
Records the full entity state array each server frame so that
demos can be played back from any viewpoint. During playback the
recorded entities are injected into sv.gentities and the normal
snapshot pipeline delivers them to a spectator client.
===========================================================================
*/
#include "server.h"
// ---------------------------------------------------------------
// File format
// ---------------------------------------------------------------
//
// Header:
// 4 bytes magic "SVDM"
// 4 bytes version (1)
// 4 bytes original sv_maxclients
// 4 bytes original sv_fps
// 64 bytes map name (null-padded)
// Then: configstrings block
// for each non-empty configstring:
// 2 bytes index
// 2 bytes string length (incl NUL)
// N bytes string data
// 2 bytes index = 0xFFFF (terminator)
//
// Per frame:
// 4 bytes serverTime
// 2 bytes numEntities (how many entity records follow)
// for each entity:
// 2 bytes entity number
// entityState_t (fixed size, raw)
// 4 bytes svFlags
// 4 bytes linked
// 12 bytes currentOrigin[3]
// 12 bytes absmin[3]
// 12 bytes absmax[3]
// 2 bytes numConfigChanges
// for each change:
// 2 bytes index
// 2 bytes string length (incl NUL)
// N bytes string data
//
// Footer:
// 4 bytes serverTime = -1 (end marker)
//
#define SVDEMO_MAGIC (('S') | ('V' << 8) | ('D' << 16) | ('M' << 24))
#define SVDEMO_VERSION 1
#define SVDEMO_MAX_MAPNAME 64
// ---------------------------------------------------------------
// State
// ---------------------------------------------------------------
// per-entity data stored for delta compression (entityState + PVS fields)
typedef struct {
entityState_t es;
int svFlags;
qboolean linked;
vec3_t currentOrigin;
vec3_t absmin;
vec3_t absmax;
qboolean active; // was this entity present last frame?
} svdEntityState_t;
// per-player state for delta compression
typedef struct {
playerState_t ps;
qboolean active;
} svdPlayerState_t;
typedef struct {
// recording
fileHandle_t recordFile;
qboolean recording;
char *lastConfigstrings[MAX_CONFIGSTRINGS]; // for delta detection
svdEntityState_t prevEntities[MAX_GENTITIES]; // previous frame for delta
svdPlayerState_t prevPlayers[MAX_CLIENTS]; // previous frame player states
// playback
fileHandle_t playFile;
qboolean playing;
int playMaxClients; // original maxclients from the recording
int playFps; // original sv_fps
char *savedConfigstrings[MAX_CONFIGSTRINGS]; // from demo header, re-applied after map load
char playMapName[SVDEMO_MAX_MAPNAME];
int spectatorClientNum; // which client slot is the demo spectator
int nextFrameTime; // serverTime of next frame to read
qboolean endOfDemo;
qboolean needConfigstrings; // apply saved configstrings on first frame
svdEntityState_t playPrevEntities[MAX_GENTITIES]; // previous frame for delta read
svdPlayerState_t playPrevPlayers[MAX_CLIENTS]; // previous frame player states
} svDemo_t;
static svDemo_t demo;
// ---------------------------------------------------------------
// Recording helpers
// ---------------------------------------------------------------
static void SVD_WriteInt( fileHandle_t f, int v ) {
FS_Write( &v, 4, f );
}
static void SVD_WriteShort( fileHandle_t f, short v ) {
FS_Write( &v, 2, f );
}
static int SVD_ReadInt( fileHandle_t f ) {
int v = 0;
FS_Read( &v, 4, f );
return v;
}
static short SVD_ReadShort( fileHandle_t f ) {
short v = 0;
FS_Read( &v, 2, f );
return v;
}
// ---------------------------------------------------------------
// Write header
// ---------------------------------------------------------------
static void SVD_WriteHeader( fileHandle_t f ) {
int i;
char mapBuf[SVDEMO_MAX_MAPNAME];
SVD_WriteInt( f, SVDEMO_MAGIC );
SVD_WriteInt( f, SVDEMO_VERSION );
SVD_WriteInt( f, sv_maxclients->integer );
SVD_WriteInt( f, sv_fps->integer );
// map name
memset( mapBuf, 0, sizeof(mapBuf) );
Q_strncpyz( mapBuf, sv.configstrings[CS_SERVERINFO], sizeof(mapBuf) );
// actually store the mapname from CS_SERVERINFO... or just the map name
{
const char *mapname = Cvar_VariableString("mapname");
memset( mapBuf, 0, sizeof(mapBuf) );
Q_strncpyz( mapBuf, mapname, sizeof(mapBuf) );
}
FS_Write( mapBuf, SVDEMO_MAX_MAPNAME, f );
// configstrings
for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) {
if ( sv.configstrings[i] && sv.configstrings[i][0] ) {
int len = strlen( sv.configstrings[i] ) + 1;
SVD_WriteShort( f, (short)i );
SVD_WriteShort( f, (short)len );
FS_Write( sv.configstrings[i], len, f );
// store initial copy for delta detection
if ( demo.lastConfigstrings[i] ) {
Z_Free( demo.lastConfigstrings[i] );
}
demo.lastConfigstrings[i] = CopyString( sv.configstrings[i] );
}
}
// terminator
SVD_WriteShort( f, (short)0xFFFF );
}
// ---------------------------------------------------------------
// Write one frame
// ---------------------------------------------------------------
static void SVD_WriteFrame( fileHandle_t f ) {
int i;
sharedEntity_t *ent;
short numChanges;
msg_t msg;
byte msgBuf[MAX_GENTITIES * 64]; // delta-compressed entities are small
int msgLen;
SVD_WriteInt( f, svs.time );
SVD_WriteShort( f, (short)sv.num_entities );
// delta-compress all entities into a message buffer
MSG_Init( &msg, msgBuf, sizeof(msgBuf) );
for ( i = 0; i < sv.num_entities; i++ ) {
qboolean active;
ent = SV_GentityNum( i );
active = ( ent->r.linked || ent->s.eType != 0 );
if ( active ) {
entityState_t baseline;
entityState_t *from;
if ( demo.prevEntities[i].active ) {
from = &demo.prevEntities[i].es;
} else {
Com_Memset( &baseline, 0, sizeof(baseline) );
baseline.number = i;
from = &baseline;
}
MSG_WriteDeltaEntity( &msg, from, &ent->s, qtrue );
// write PVS fields only if changed from previous frame
{
qboolean pvsChanged = !demo.prevEntities[i].active
|| ent->r.svFlags != demo.prevEntities[i].svFlags
|| ent->r.linked != demo.prevEntities[i].linked
|| !VectorCompare( ent->r.currentOrigin, demo.prevEntities[i].currentOrigin )
|| !VectorCompare( ent->r.absmin, demo.prevEntities[i].absmin )
|| !VectorCompare( ent->r.absmax, demo.prevEntities[i].absmax );
MSG_WriteBits( &msg, pvsChanged, 1 );
if ( pvsChanged ) {
MSG_WriteLong( &msg, ent->r.svFlags );
MSG_WriteLong( &msg, ent->r.linked );
MSG_WriteFloat( &msg, ent->r.currentOrigin[0] );
MSG_WriteFloat( &msg, ent->r.currentOrigin[1] );
MSG_WriteFloat( &msg, ent->r.currentOrigin[2] );
MSG_WriteFloat( &msg, ent->r.absmin[0] );
MSG_WriteFloat( &msg, ent->r.absmin[1] );
MSG_WriteFloat( &msg, ent->r.absmin[2] );
MSG_WriteFloat( &msg, ent->r.absmax[0] );
MSG_WriteFloat( &msg, ent->r.absmax[1] );
MSG_WriteFloat( &msg, ent->r.absmax[2] );
}
}
// update prev state
demo.prevEntities[i].es = ent->s;
demo.prevEntities[i].svFlags = ent->r.svFlags;
demo.prevEntities[i].linked = ent->r.linked;
VectorCopy( ent->r.currentOrigin, demo.prevEntities[i].currentOrigin );
VectorCopy( ent->r.absmin, demo.prevEntities[i].absmin );
VectorCopy( ent->r.absmax, demo.prevEntities[i].absmax );
demo.prevEntities[i].active = qtrue;
} else if ( demo.prevEntities[i].active ) {
// entity was removed — write a remove marker
MSG_WriteDeltaEntity( &msg, &demo.prevEntities[i].es, NULL, qtrue );
demo.prevEntities[i].active = qfalse;
}
// else: entity was inactive and still inactive — write nothing
}
// end of entities marker
MSG_WriteBits( &msg, (MAX_GENTITIES - 1), GENTITYNUM_BITS );
// write compressed entity message to file
msgLen = msg.cursize;
SVD_WriteInt( f, msgLen );
FS_Write( msg.data, msgLen, f );
// write player states (delta compressed)
{
msg_t psmsg;
byte psBuf[MAX_CLIENTS * 256];
int psCount = 0;
MSG_Init( &psmsg, psBuf, sizeof(psBuf) );
for ( i = 0; i < sv_maxclients->integer; i++ ) {
playerState_t *ps = SV_GameClientNum( i );
client_t *cl = &svs.clients[i];
qboolean active = ( cl->state >= CS_ACTIVE );
if ( active ) {
playerState_t *from = demo.prevPlayers[i].active ? &demo.prevPlayers[i].ps : NULL;
MSG_WriteBits( &psmsg, i, 6 ); // client number (0-63)
MSG_WriteBits( &psmsg, 1, 1 ); // active flag
MSG_WriteDeltaPlayerstate( &psmsg, from, ps );
demo.prevPlayers[i].ps = *ps;
demo.prevPlayers[i].active = qtrue;
psCount++;
} else if ( demo.prevPlayers[i].active ) {
MSG_WriteBits( &psmsg, i, 6 );
MSG_WriteBits( &psmsg, 0, 1 ); // inactive flag (player left)
demo.prevPlayers[i].active = qfalse;
psCount++;
}
}
// terminator
MSG_WriteBits( &psmsg, MAX_CLIENTS - 1, 6 );
MSG_WriteBits( &psmsg, 0, 1 );
msgLen = psmsg.cursize;
SVD_WriteInt( f, msgLen );
FS_Write( psmsg.data, msgLen, f );
}
// configstring changes
numChanges = 0;
for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) {
const char *cur = sv.configstrings[i] ? sv.configstrings[i] : "";
const char *old = demo.lastConfigstrings[i] ? demo.lastConfigstrings[i] : "";
if ( strcmp( cur, old ) != 0 ) {
numChanges++;
}
}
SVD_WriteShort( f, numChanges );
if ( numChanges > 0 ) {
for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) {
const char *cur = sv.configstrings[i] ? sv.configstrings[i] : "";
const char *old = demo.lastConfigstrings[i] ? demo.lastConfigstrings[i] : "";
if ( strcmp( cur, old ) != 0 ) {
int len = strlen( cur ) + 1;
SVD_WriteShort( f, (short)i );
SVD_WriteShort( f, (short)len );
FS_Write( cur, len, f );
if ( demo.lastConfigstrings[i] ) {
Z_Free( demo.lastConfigstrings[i] );
}
demo.lastConfigstrings[i] = CopyString( cur );
}
}
}
}
// ---------------------------------------------------------------
// Recording commands
// ---------------------------------------------------------------
void SVD_Record_f( void ) {
char name[MAX_OSPATH];
char *s;
if ( demo.recording ) {
Com_Printf( "Already recording a server demo.\n" );
return;
}
if ( sv.state != SS_GAME ) {
Com_Printf( "Not running a server.\n" );
return;
}
s = Cmd_Argv(1);
if ( !s[0] ) {
Com_Printf( "Usage: svdemo_record <demoname>\n" );
return;
}
Com_sprintf( name, sizeof(name), "svdemos/%s.svdm", s );
demo.recordFile = FS_FOpenFileWrite( name );
if ( !demo.recordFile ) {
Com_Printf( "ERROR: couldn't open %s for writing.\n", name );
return;
}
Com_Printf( "Recording server demo to %s\n", name );
demo.recording = qtrue;
// clear delta state for fresh recording
Com_Memset( demo.prevEntities, 0, sizeof(demo.prevEntities) );
SVD_WriteHeader( demo.recordFile );
}
void SVD_StopRecord_f( void ) {
int i;
if ( !demo.recording ) {
Com_Printf( "Not recording a server demo.\n" );
return;
}
// write end marker
SVD_WriteInt( demo.recordFile, -1 );
FS_FCloseFile( demo.recordFile );
demo.recordFile = 0;
demo.recording = qfalse;
// free configstring tracking
for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) {
if ( demo.lastConfigstrings[i] ) {
Z_Free( demo.lastConfigstrings[i] );
demo.lastConfigstrings[i] = NULL;
}
}
Com_Printf( "Server demo recording stopped.\n" );
}
/*
Called from SV_Frame() after the game has run its frame.
*/
void SVD_RecordFrame( void ) {
if ( !demo.recording ) {
return;
}
SVD_WriteFrame( demo.recordFile );
}
// ---------------------------------------------------------------
// Playback: read header
// ---------------------------------------------------------------
static qboolean SVD_ReadHeader( fileHandle_t f ) {
int magic, version;
magic = SVD_ReadInt( f );
if ( magic != SVDEMO_MAGIC ) {
Com_Printf( "Not a valid server demo file.\n" );
return qfalse;
}
version = SVD_ReadInt( f );
if ( version != SVDEMO_VERSION ) {
Com_Printf( "Unsupported server demo version %d.\n", version );
return qfalse;
}
demo.playMaxClients = SVD_ReadInt( f );
demo.playFps = SVD_ReadInt( f );
FS_Read( demo.playMapName, SVDEMO_MAX_MAPNAME, f );
demo.playMapName[SVDEMO_MAX_MAPNAME - 1] = '\0';
// read configstrings — store for re-application after map load
{
short idx;
while (1) {
idx = SVD_ReadShort( f );
if ( idx == (short)0xFFFF ) {
break;
}
{
short len = SVD_ReadShort( f );
char buf[BIG_INFO_STRING];
if ( len > 0 && len < (short)sizeof(buf) ) {
FS_Read( buf, len, f );
buf[len - 1] = '\0';
if ( demo.savedConfigstrings[idx] ) {
Z_Free( demo.savedConfigstrings[idx] );
}
demo.savedConfigstrings[idx] = CopyString( buf );
}
}
}
}
return qtrue;
}
/*
Re-apply recorded configstrings after the map has loaded.
Called after devmap finishes in SVD_Play_f.
*/
static void SVD_ApplyConfigstrings( void ) {
int i;
for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) {
// skip CS_SERVERINFO and CS_SYSTEMINFO — they contain latched cvars
// (sv_maxclients, sv_pure, etc.) that would trigger a map restart
if ( i == CS_SERVERINFO || i == CS_SYSTEMINFO ) {
continue;
}
if ( demo.savedConfigstrings[i] && demo.savedConfigstrings[i][0] ) {
SV_SetConfigstring( i, demo.savedConfigstrings[i] );
}
}
}
// ---------------------------------------------------------------
// Playback: read one frame, populate sv.gentities
// ---------------------------------------------------------------
static qboolean SVD_ReadFrame( fileHandle_t f ) {
int serverTime;
short numEnts, numChanges;
int i, entNum, msgLen;
sharedEntity_t *ent;
msg_t msg;
byte msgBuf[MAX_GENTITIES * 64];
entityState_t newEs;
serverTime = SVD_ReadInt( f );
if ( serverTime == -1 ) {
return qfalse; // end of demo
}
svs.time = serverTime;
numEnts = SVD_ReadShort( f );
// read compressed message
msgLen = SVD_ReadInt( f );
if ( msgLen <= 0 || msgLen > (int)sizeof(msgBuf) ) {
return qfalse;
}
FS_Read( msgBuf, msgLen, f );
MSG_Init( &msg, msgBuf, sizeof(msgBuf) );
msg.cursize = msgLen;
// clear all non-spectator entities
for ( i = 0; i < sv.num_entities; i++ ) {
if ( i == demo.spectatorClientNum ) {
continue;
}
ent = SV_GentityNum( i );
if ( ent->r.linked ) {
SV_UnlinkEntity( ent );
}
ent->s.eType = 0;
ent->s.number = i;
}
// parse delta-compressed entities
while ( 1 ) {
entNum = MSG_ReadBits( &msg, GENTITYNUM_BITS );
if ( entNum == MAX_GENTITIES - 1 ) {
break; // end of entities marker
}
if ( msg.readcount > msg.cursize ) {
break;
}
{
entityState_t baseline;
entityState_t *from;
Com_Memset( &newEs, 0, sizeof(newEs) );
if ( demo.playPrevEntities[entNum].active ) {
from = &demo.playPrevEntities[entNum].es;
} else {
Com_Memset( &baseline, 0, sizeof(baseline) );
baseline.number = entNum;
from = &baseline;
}
MSG_ReadDeltaEntity( &msg, from, &newEs, entNum );
}
if ( newEs.number == MAX_GENTITIES - 1 ) {
// entity was removed
demo.playPrevEntities[entNum].active = qfalse;
continue;
}
// read PVS fields
{
qboolean pvsChanged = MSG_ReadBits( &msg, 1 );
if ( pvsChanged ) {
demo.playPrevEntities[entNum].svFlags = MSG_ReadLong( &msg );
demo.playPrevEntities[entNum].linked = MSG_ReadLong( &msg );
demo.playPrevEntities[entNum].currentOrigin[0] = MSG_ReadFloat( &msg );
demo.playPrevEntities[entNum].currentOrigin[1] = MSG_ReadFloat( &msg );
demo.playPrevEntities[entNum].currentOrigin[2] = MSG_ReadFloat( &msg );
demo.playPrevEntities[entNum].absmin[0] = MSG_ReadFloat( &msg );
demo.playPrevEntities[entNum].absmin[1] = MSG_ReadFloat( &msg );
demo.playPrevEntities[entNum].absmin[2] = MSG_ReadFloat( &msg );
demo.playPrevEntities[entNum].absmax[0] = MSG_ReadFloat( &msg );
demo.playPrevEntities[entNum].absmax[1] = MSG_ReadFloat( &msg );
demo.playPrevEntities[entNum].absmax[2] = MSG_ReadFloat( &msg );
}
}
demo.playPrevEntities[entNum].es = newEs;
demo.playPrevEntities[entNum].active = qtrue;
// skip the spectator's slot
if ( entNum == demo.spectatorClientNum ) {
continue;
}
// apply to server entity
ent = SV_GentityNum( entNum );
ent->s = newEs;
ent->s.number = entNum;
ent->r.svFlags = demo.playPrevEntities[entNum].svFlags;
ent->r.linked = demo.playPrevEntities[entNum].linked;
VectorCopy( demo.playPrevEntities[entNum].currentOrigin, ent->r.currentOrigin );
VectorCopy( demo.playPrevEntities[entNum].absmin, ent->r.absmin );
VectorCopy( demo.playPrevEntities[entNum].absmax, ent->r.absmax );
if ( ent->r.linked ) {
SV_LinkEntity( ent );
}
if ( entNum + 1 > sv.num_entities ) {
sv.num_entities = entNum + 1;
}
}
// ensure spectator slot is counted
if ( demo.spectatorClientNum + 1 > sv.num_entities ) {
sv.num_entities = demo.spectatorClientNum + 1;
}
// read player states (delta compressed)
{
msg_t psmsg;
byte psBuf[MAX_CLIENTS * 256];
int psMsgLen;
psMsgLen = SVD_ReadInt( f );
if ( psMsgLen > 0 && psMsgLen <= (int)sizeof(psBuf) ) {
FS_Read( psBuf, psMsgLen, f );
MSG_Init( &psmsg, psBuf, sizeof(psBuf) );
psmsg.cursize = psMsgLen;
while ( 1 ) {
int clientNum = MSG_ReadBits( &psmsg, 6 );
int active = MSG_ReadBits( &psmsg, 1 );
if ( clientNum == MAX_CLIENTS - 1 && !active ) {
break; // terminator
}
if ( psmsg.readcount > psmsg.cursize ) {
break;
}
if ( active ) {
playerState_t newPs;
playerState_t *from;
playerState_t baseline;
if ( demo.playPrevPlayers[clientNum].active ) {
from = &demo.playPrevPlayers[clientNum].ps;
} else {
Com_Memset( &baseline, 0, sizeof(baseline) );
from = &baseline;
}
MSG_ReadDeltaPlayerstate( &psmsg, from, &newPs );
demo.playPrevPlayers[clientNum].ps = newPs;
demo.playPrevPlayers[clientNum].active = qtrue;
// inject into game module's client state
if ( clientNum != demo.spectatorClientNum ) {
playerState_t *gamePs = SV_GameClientNum( clientNum );
*gamePs = newPs;
}
} else {
demo.playPrevPlayers[clientNum].active = qfalse;
// clear game playerState so G_RunFrame sees commandTime=0
if ( clientNum != demo.spectatorClientNum ) {
playerState_t *gamePs = SV_GameClientNum( clientNum );
Com_Memset( gamePs, 0, sizeof(*gamePs) );
}
}
}
}
}
// read configstring changes
numChanges = SVD_ReadShort( f );
for ( i = 0; i < numChanges; i++ ) {
short idx = SVD_ReadShort( f );
short len = SVD_ReadShort( f );
char buf[BIG_INFO_STRING];
if ( len > 0 && len < (short)sizeof(buf) ) {
FS_Read( buf, len, f );
buf[len - 1] = '\0';
SV_SetConfigstring( idx, buf );
}
}
return qtrue;
}
// ---------------------------------------------------------------
// Playback commands
// ---------------------------------------------------------------
void SVD_Play_f( void ) {
char name[MAX_OSPATH];
char *s;
int len;
if ( demo.playing ) {
Com_Printf( "Already playing a server demo.\n" );
return;
}
s = Cmd_Argv(1);
if ( !s[0] ) {
Com_Printf( "Usage: svdemo_play <demoname>\n" );
return;
}
Com_sprintf( name, sizeof(name), "svdemos/%s.svdm", s );
len = FS_FOpenFileRead( name, &demo.playFile, qtrue );
if ( !demo.playFile || len <= 0 ) {
Com_Printf( "ERROR: couldn't open %s.\n", name );
return;
}
// read the header (populates demo.playMapName etc.)
memset( &demo, 0, sizeof(demo) );
demo.playFile = 0; // re-open after memset
len = FS_FOpenFileRead( name, &demo.playFile, qtrue );
if ( !SVD_ReadHeader( demo.playFile ) ) {
FS_FCloseFile( demo.playFile );
demo.playFile = 0;
return;
}
demo.playing = qtrue;
demo.endOfDemo = qfalse;
// The spectator gets the highest slot: MAX_CLIENTS - 1
demo.spectatorClientNum = MAX_CLIENTS - 1;
Com_Printf( "Playing server demo: map=%s maxclients=%d fps=%d\n",
demo.playMapName, demo.playMaxClients, demo.playFps );
// Load the map with maxclients = MAX_CLIENTS to avoid entity slot collisions.
Cbuf_ExecuteText( EXEC_NOW, va("set sv_maxclients %d\n", MAX_CLIENTS) );
Cbuf_ExecuteText( EXEC_NOW, va("set sv_fps %d\n", demo.playFps) );
Cbuf_ExecuteText( EXEC_NOW, va("devmap %s\n", demo.playMapName) );
// Signal demo mode to the game module AFTER map load
Cvar_Set( "sv_demoplaying", "1" );
// Reserve recorded player slots so the connecting spectator
// doesn't land in slot 0 (which collides with recorded player 0).
// Mark as CS_ZOMBIE (non-free, won't be reused by SV_DirectConnect).
// Set rate and nextSnapshotTime so SV_SendClientMessages doesn't
// crash on division by zero or try to send them snapshots.
{
int i;
for ( i = 0; i < demo.playMaxClients; i++ ) {
if ( svs.clients[i].state == CS_FREE ) {
svs.clients[i].state = CS_ZOMBIE;
svs.clients[i].rate = 10000;
svs.clients[i].nextSnapshotTime = 0x7FFFFFFF; // never send
svs.clients[i].lastPacketTime = svs.time;
}
}
}
// Configstrings will be applied on the first playback frame,
// after the map has fully loaded.
demo.needConfigstrings = qtrue;
}
void SVD_StopPlay_f( void ) {
int i;
if ( !demo.playing ) {
Com_Printf( "Not playing a server demo.\n" );
return;
}
FS_FCloseFile( demo.playFile );
// free saved configstrings
for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) {
if ( demo.savedConfigstrings[i] ) {
Z_Free( demo.savedConfigstrings[i] );
}
}
memset( &demo, 0, sizeof(demo) );
Cvar_Set( "sv_demoplaying", "0" );
Com_Printf( "Server demo playback stopped.\n" );
}
/*
Called from SV_Frame() to advance playback by one frame.
Returns qtrue if a frame was read, qfalse if demo ended.
*/
qboolean SVD_PlaybackFrame( void ) {
if ( !demo.playing || demo.endOfDemo ) {
return qfalse;
}
// apply recorded configstrings once after map load
if ( demo.needConfigstrings ) {
SVD_ApplyConfigstrings();
demo.needConfigstrings = qfalse;
}
if ( !SVD_ReadFrame( demo.playFile ) ) {
demo.endOfDemo = qtrue;
Com_Printf( "Server demo playback finished.\n" );
return qfalse;
}
return qtrue;
}
// ---------------------------------------------------------------
// Queries
// ---------------------------------------------------------------
qboolean SVD_IsRecording( void ) {
return demo.recording;
}
qboolean SVD_IsPlaying( void ) {
return demo.playing;
}
int SVD_SpectatorClientNum( void ) {
return demo.spectatorClientNum;
}