quake3live/code/server
serge_shubin 1a186eeb81 Fix player disconnect handling during demo playback
Clear the game module's playerState when a recorded player
disconnects, so G_RunFrame sees commandTime=0 and marks them
as CON_DISCONNECTED. Without this, disconnected players stayed
visible on the scoreboard indefinitely.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 04:48:35 +08:00
..
server.h Server-side demo recording and playback (netdemo) 2026-03-23 04:28:55 +08:00
sv_bot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_ccmds.c Server-side demo recording and playback (netdemo) 2026-03-23 04:28:55 +08:00
sv_client.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_game.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_init.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_main.c Server-side demo recording and playback (netdemo) 2026-03-23 04:28:55 +08:00
sv_net_chan.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_netdemo.c Fix player disconnect handling during demo playback 2026-03-23 04:48:35 +08:00
sv_rankings.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_snapshot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_world.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00