quake3live/code
Sergei Shubin 734b403b76 Implement QL autohop feature and supporting infrastructure
- bg_pmove.c: PM_CheckJump with full QL autohop logic — PMF_RESPAWNED
  bypassed when autohop opted-in, JumpTimeDeltaMin rate-limits all jumps
  (not just autohop), JUMP_HELD check skipped for autohop users; uses
  cmd.serverTime to match QL binary; pmove_JumpVelocity replaces
  JUMP_VELOCITY under MISSIONPACK
- q_shared.h: add lastJumpTime to non-networked section of playerState_t
- g_client.c: ClientUserinfoChanged and ClientSpawn set/clear
  PMF_AUTOHOP_HELD based on cg_autoHop userinfo key
- bg_public.h: extern vmCvar_t declarations for autohop cvars
- cgame/cg_main.c, cg_local.h: register pmove_AutoHop, pmove_JumpVelocity,
  pmove_JumpTimeDeltaMin, cg_autoHop in cgame
- qcommon/msg.c: expand pm_flags from 16 to 21 bits (PMF_JUMP_SCALE=0x100000)
- quake3.vcxproj: add MISSIONPACK to Debug TA and Release TA configs
- bg_misc.c: fix BG_EvaluateTrajectory error printing tr->trType not tr->trTime
- cg_marks.c: guard CG_ImpactMark against zero-length dir vector

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 19:25:04 +08:00
..
botlib Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
bspc Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
cgame Implement QL autohop feature and supporting infrastructure 2026-03-18 19:25:04 +08:00
client Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
game Implement QL autohop feature and supporting infrastructure 2026-03-18 19:25:04 +08:00
jpeg-6 Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
macosx Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
null Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
q3_ui Copy game/cgame/ui to missionpack/ for TA configurations 2026-03-18 16:06:35 +08:00
qcommon Implement QL autohop feature and supporting infrastructure 2026-03-18 19:25:04 +08:00
renderer Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
server Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
splines Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
ui Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
unix Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
win32 Upgrade mouse input from DirectInput 3 to DirectInput 8 2026-03-18 13:44:21 +08:00
cgame.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
clean.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
Construct Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
game.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installdebug.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installrelease.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installvms.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
Makefile Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
opts.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
quake3.sln Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
quake3.vcxproj Implement QL autohop feature and supporting infrastructure 2026-03-18 19:25:04 +08:00
quake3.vcxproj.filters Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
renderer.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
run.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
runrelease.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00