Commit graph

9 commits

Author SHA1 Message Date
ba2dbb803e Implant QL pmove system into Q3 Team Arena
Replace Q3TA player movement with Quake Live's pmove system,
decompiled from qagamex64.so via Ghidra MCP.

Struct changes:
- playerState_t: +12 bytes (field_08c, field_094, field_09c,
  lastJumpTime, jumped, crouchSlideTimer, forwardmove/rightmove/upmove)
- usercmd_t: +4 bytes (field_15, field_16 between weapon and forwardmove)
- pmove_t: +16 bytes (field_0dc/0e0/0e4/0f8, removed framecount)
- pml_t: +12 bytes (isJumppad, wallContact, isStepJump)
- pm_flags: remapped to QL values (21 flags, several moved/new)

New physics systems:
- Dual VQ3/PQL physics (PMF_PROMODE)
- Double jump, crouch slide, chain/ramp/step jump
- Wall contact movement, grapple hook physics
- 34 server-tunable pmove_* cvars with cgame prediction sync

Network protocol updated for new struct fields and usercmd bytes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 02:57:53 +08:00
Sergei Shubin
5eb0118ee3 Copy game/cgame/ui to missionpack/ for TA configurations
Debug TA and Release TA configs now copy their output DLLs to
workdir/missionpack/ instead of workdir/baseq3/, matching the
Q3 Team Arena directory layout. MISSIONPACK was already defined
for TA configs; this completes the baseline TA setup.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 16:06:35 +08:00
Sergei Shubin
05441103fa Ignore workdir/ (build outputs and game data)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 14:50:22 +08:00
Sergei Shubin
85fdc88c72 Force vm_game/vm_cgame/vm_ui to DLL-only (0) when DLL_ONLY is defined
Default was 2 (JIT/QVM), causing fallback to ui.qvm when DLL not found.
Use CVAR_INIT|CVAR_ROM to prevent config files from overriding back to QVM.
Mirrors the same pattern used for sv_pure in sv_init.c.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 14:04:12 +08:00
Sergei Shubin
37f0bc95eb Define DLL_ONLY for all configurations; fix vm_x86.c guard
Add unconditional ItemDefinitionGroup in quake3.vcxproj to define DLL_ONLY
for all configurations, disabling QVM interpreter/JIT in favour of DLLs.

Fix vm_x86.c: VM_Compile was outside the #ifndef DLL_ONLY guard while
VM_CallCompiled was inside it, causing a duplicate symbol link error.
Extend the guard to cover VM_Compile as well.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 14:00:29 +08:00
Sergei Shubin
a1fce2ed93 Add AfterBuild Copy tasks to deploy outputs to workdir
game/cgame/q3_ui copy DLLs to workdir/baseq3/, quake3 copies exe to workdir/.
Uses MSBuild <Copy> task with per-config _CopyOutputFile property; Alpha AXP
configs are skipped (no _CopyOutputFile defined).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 13:53:13 +08:00
Sergei Shubin
111dce16ab Upgrade mouse input from DirectInput 3 to DirectInput 8
- Use DirectInput8Create() instead of dynamic dinput.dll loading
- Switch to LPDIRECTINPUT8 / LPDIRECTINPUTDEVICE8 types and DI8 macros
- Replace custom MYDATA data format with c_dfDIMouse2 (8-button support)
- Use DIMOUSESTATE2 in GetDeviceState (correct size, 8 buttons)
- Add MOUSE5 button mapping via DIMOFS_BUTTON4
- Link against dinput8.lib; define required GUIDs inline to avoid dxguid.lib conflicts
- Fix .gitignore: remove Win32/ pattern that was shadowing code/win32/ source dir

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 13:44:21 +08:00
Sergei Shubin
f85c79bf5a Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 13:36:28 +08:00
Sergei Shubin
4c57221941 Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00