Remove stale comment and unused nextFrameTime field

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
serge_shubin 2026-03-24 00:21:37 +08:00
parent c6af63ae42
commit 8388292198

View file

@ -102,9 +102,6 @@ typedef struct {
int playFps; // original sv_fps int playFps; // original sv_fps
char *savedConfigstrings[MAX_CONFIGSTRINGS]; // from demo header, re-applied after map load char *savedConfigstrings[MAX_CONFIGSTRINGS]; // from demo header, re-applied after map load
char playMapName[SVDEMO_MAX_MAPNAME]; char playMapName[SVDEMO_MAX_MAPNAME];
// spectatorClientNum removed — zombie slots handle reservation,
// and G_RunFrame recreates the spectator entity each frame.
int nextFrameTime; // serverTime of next frame to read
qboolean endOfDemo; qboolean endOfDemo;
qboolean needConfigstrings; // apply saved configstrings on first frame qboolean needConfigstrings; // apply saved configstrings on first frame
svdEntityState_t playPrevEntities[MAX_GENTITIES]; // previous frame for delta read svdEntityState_t playPrevEntities[MAX_GENTITIES]; // previous frame for delta read