From 8388292198a1dfb583e6cca2a3027e84aa2489aa Mon Sep 17 00:00:00 2001 From: serge_shubin Date: Tue, 24 Mar 2026 00:21:37 +0800 Subject: [PATCH] Remove stale comment and unused nextFrameTime field Co-Authored-By: Claude Opus 4.6 (1M context) --- code/server/sv_netdemo.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/code/server/sv_netdemo.c b/code/server/sv_netdemo.c index 8a5414a..f87afc3 100644 --- a/code/server/sv_netdemo.c +++ b/code/server/sv_netdemo.c @@ -102,9 +102,6 @@ typedef struct { int playFps; // original sv_fps char *savedConfigstrings[MAX_CONFIGSTRINGS]; // from demo header, re-applied after map load char playMapName[SVDEMO_MAX_MAPNAME]; - // spectatorClientNum removed — zombie slots handle reservation, - // and G_RunFrame recreates the spectator entity each frame. - int nextFrameTime; // serverTime of next frame to read qboolean endOfDemo; qboolean needConfigstrings; // apply saved configstrings on first frame svdEntityState_t playPrevEntities[MAX_GENTITIES]; // previous frame for delta read