Remove stale comment and unused nextFrameTime field
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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1 changed files with 0 additions and 3 deletions
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@ -102,9 +102,6 @@ typedef struct {
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int playFps; // original sv_fps
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int playFps; // original sv_fps
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char *savedConfigstrings[MAX_CONFIGSTRINGS]; // from demo header, re-applied after map load
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char *savedConfigstrings[MAX_CONFIGSTRINGS]; // from demo header, re-applied after map load
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char playMapName[SVDEMO_MAX_MAPNAME];
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char playMapName[SVDEMO_MAX_MAPNAME];
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// spectatorClientNum removed — zombie slots handle reservation,
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// and G_RunFrame recreates the spectator entity each frame.
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int nextFrameTime; // serverTime of next frame to read
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qboolean endOfDemo;
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qboolean endOfDemo;
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qboolean needConfigstrings; // apply saved configstrings on first frame
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qboolean needConfigstrings; // apply saved configstrings on first frame
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svdEntityState_t playPrevEntities[MAX_GENTITIES]; // previous frame for delta read
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svdEntityState_t playPrevEntities[MAX_GENTITIES]; // previous frame for delta read
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