quake3live/code/server
serge_shubin de9863da57 Delta-compress netdemo entity states
Use MSG_WriteDeltaEntity/MSG_ReadDeltaEntity for entity state
serialization. Only changed fields are written per frame. PVS
fields (svFlags, linked, origin, absmin, absmax) also use a
1-bit change flag to skip when unchanged.

Reduces a 10-second demo from ~1400KB to ~52KB (27x smaller).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 04:36:02 +08:00
..
server.h Server-side demo recording and playback (netdemo) 2026-03-23 04:28:55 +08:00
sv_bot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_ccmds.c Server-side demo recording and playback (netdemo) 2026-03-23 04:28:55 +08:00
sv_client.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_game.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_init.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_main.c Server-side demo recording and playback (netdemo) 2026-03-23 04:28:55 +08:00
sv_net_chan.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_netdemo.c Delta-compress netdemo entity states 2026-03-23 04:36:02 +08:00
sv_rankings.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_snapshot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_world.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00