quake3live/code
serge_shubin ba2dbb803e Implant QL pmove system into Q3 Team Arena
Replace Q3TA player movement with Quake Live's pmove system,
decompiled from qagamex64.so via Ghidra MCP.

Struct changes:
- playerState_t: +12 bytes (field_08c, field_094, field_09c,
  lastJumpTime, jumped, crouchSlideTimer, forwardmove/rightmove/upmove)
- usercmd_t: +4 bytes (field_15, field_16 between weapon and forwardmove)
- pmove_t: +16 bytes (field_0dc/0e0/0e4/0f8, removed framecount)
- pml_t: +12 bytes (isJumppad, wallContact, isStepJump)
- pm_flags: remapped to QL values (21 flags, several moved/new)

New physics systems:
- Dual VQ3/PQL physics (PMF_PROMODE)
- Double jump, crouch slide, chain/ramp/step jump
- Wall contact movement, grapple hook physics
- 34 server-tunable pmove_* cvars with cgame prediction sync

Network protocol updated for new struct fields and usercmd bytes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 02:57:53 +08:00
..
botlib Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
bspc Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
cgame Implant QL pmove system into Q3 Team Arena 2026-03-20 02:57:53 +08:00
client Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
game Implant QL pmove system into Q3 Team Arena 2026-03-20 02:57:53 +08:00
jpeg-6 Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
macosx Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
null Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
q3_ui Copy game/cgame/ui to missionpack/ for TA configurations 2026-03-18 16:06:35 +08:00
qcommon Implant QL pmove system into Q3 Team Arena 2026-03-20 02:57:53 +08:00
renderer Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
server Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
splines Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
ui Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
unix Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
win32 Upgrade mouse input from DirectInput 3 to DirectInput 8 2026-03-18 13:44:21 +08:00
cgame.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
clean.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
Construct Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
game.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installdebug.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installrelease.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installvms.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
Makefile Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
opts.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
quake3.sln Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
quake3.vcxproj Define DLL_ONLY for all configurations; fix vm_x86.c guard 2026-03-18 14:00:29 +08:00
quake3.vcxproj.filters Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
renderer.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
run.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
runrelease.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00