quake3live/code
serge_shubin a8bfa738b0 Fix seeking: snapshot timing, backwards time, entity cleanup
Server:
- Reset nextSnapshotTime for active clients after seek so
  SV_SendClientMessages doesn't skip sending (was comparing
  future nextSnapshotTime against past svs.time)
- First frame always a keyframe (beginning seekable)
- Keyframes during normal playback only reset delta state,
  no SNAPFLAG_RESET_ENTITIES (no visual glitch every 5 sec)

Engine client:
- Reset cl.oldFrameServerTime on SERVERCOUNT toggle to prevent
  "time went backwards" error in CL_SetCGameTime

cgame:
- Handle backwards time in CG_ProcessSnapshots for demo seek:
  accept the time jump, reset cg.time, clear all entity state
  (currentValid, interpolate, time-dependent fields), clear
  local entities (particles, gibs, smoke), wait for next snapshot
- Prevents CG_InterpolateEntityPosition NULL nextSnap error

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 19:31:47 +08:00
..
botlib Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
bspc Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
cgame Fix seeking: snapshot timing, backwards time, entity cleanup 2026-03-24 19:31:47 +08:00
client Fix seeking: snapshot timing, backwards time, entity cleanup 2026-03-24 19:31:47 +08:00
game Remove redundant pm_type/speed set in ClientBegin for demo mode 2026-03-24 06:33:30 +08:00
jpeg-6 Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
macosx Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
null Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
q3_ui Copy game/cgame/ui to missionpack/ for TA configurations 2026-03-18 16:06:35 +08:00
qcommon Client-owned camera for demo spectator 2026-03-24 03:51:51 +08:00
renderer Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
server Fix seeking: snapshot timing, backwards time, entity cleanup 2026-03-24 19:31:47 +08:00
splines Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
ui Build system cleanup: rename to quake3live.exe, fix DLL loading, default to missionpack 2026-03-20 18:17:28 +08:00
unix Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
win32 Input sticky buttons fixed 2026-03-21 20:51:28 +08:00
cgame.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
clean.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
Construct Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
game.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installdebug.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installrelease.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installvms.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
Makefile Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
opts.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
quake3.sln Build system cleanup: rename to quake3live.exe, fix DLL loading, default to missionpack 2026-03-20 18:17:28 +08:00
quake3.vcxproj Remove LZ4 compression — negligible benefit on delta data 2026-03-24 05:18:48 +08:00
quake3.vcxproj.filters Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
renderer.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
run.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
runrelease.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00