- Rename output binary from quake3.exe to quake3live.exe across all configurations - Add DLL_ONLY define to Release TA and Debug TA configs to force native DLL loading (VM_CallCompiled was a stub returning 0, causing "ui version 0" errors) - Default fs_game to "missionpack" so the engine loads from workdir/missionpack/ - Add AfterBuild copy for ui.vcxproj to deploy uix86.dll to workdir - Fix .gitignore: add Debug_TA/, remove *.exe/*.dll/*.lib/*.map patterns that were hiding real SDK tools in code/win32/mod-sdk-setup/bin/ - Remove q3_ui project from solution (not used in TA builds) - Increase hunk/zone memory defaults for modern systems Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
35 lines
364 B
Text
35 lines
364 B
Text
# Visual Studio
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.vs/
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*.user
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*.suo
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*.aps
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*.ncb
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*.sdf
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*.opensdf
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*.idb
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UpgradeLog*.htm
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_UpgradeReport_Files/
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Backup/
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# Build output directories
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Debug/
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Debug_TA/
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Release/
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Release_TA/
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x64/
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*___Win32_*/
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ReleaseAXP/
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DebugAxp/
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# Intermediate build files
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*.obj
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*.pch
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*.res
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*.sbr
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*.bsc
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*.pdb
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*.ilk
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*.exp
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# Working directory (game runtime + copied build outputs)
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workdir/
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