quake3live/.gitignore
Sergei Shubin a82244334c Build system cleanup: rename to quake3live.exe, fix DLL loading, default to missionpack
- Rename output binary from quake3.exe to quake3live.exe across all configurations
- Add DLL_ONLY define to Release TA and Debug TA configs to force native DLL loading
  (VM_CallCompiled was a stub returning 0, causing "ui version 0" errors)
- Default fs_game to "missionpack" so the engine loads from workdir/missionpack/
- Add AfterBuild copy for ui.vcxproj to deploy uix86.dll to workdir
- Fix .gitignore: add Debug_TA/, remove *.exe/*.dll/*.lib/*.map patterns that were
  hiding real SDK tools in code/win32/mod-sdk-setup/bin/
- Remove q3_ui project from solution (not used in TA builds)
- Increase hunk/zone memory defaults for modern systems

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 18:17:28 +08:00

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# Visual Studio
.vs/
*.user
*.suo
*.aps
*.ncb
*.sdf
*.opensdf
*.idb
UpgradeLog*.htm
_UpgradeReport_Files/
Backup/
# Build output directories
Debug/
Debug_TA/
Release/
Release_TA/
x64/
*___Win32_*/
ReleaseAXP/
DebugAxp/
# Intermediate build files
*.obj
*.pch
*.res
*.sbr
*.bsc
*.pdb
*.ilk
*.exp
# Working directory (game runtime + copied build outputs)
workdir/