quake3live/code/server
serge_shubin 90b26dc2a1 Capture per-client chat commands for demo recording
Chat messages use per-client trap_SendServerCommand (not broadcast),
so they weren't captured. Move capture hook to SV_GameSendServerCommand
which is the game module boundary. Capture broadcasts (clientNum=-1)
and chat/tchat commands sent to client 0 (first in the per-client
loop, deduplicated by only capturing once).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 05:53:53 +08:00
..
server.h Record and replay broadcast server commands (chat, prints) 2026-03-23 05:41:18 +08:00
sv_bot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_ccmds.c Fix 8 netdemo bugs found in code review 2026-03-23 05:03:33 +08:00
sv_client.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_game.c Capture per-client chat commands for demo recording 2026-03-23 05:53:53 +08:00
sv_init.c Optional LZ4 compression for demo files 2026-03-23 05:22:41 +08:00
sv_main.c Capture per-client chat commands for demo recording 2026-03-23 05:53:53 +08:00
sv_net_chan.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_netdemo.c Fix server command replay: broadcast instead of targeting slot 63 2026-03-23 05:50:15 +08:00
sv_rankings.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_snapshot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_world.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00