Delta-compressed entity/playerState bitstreams have minimal
redundancy for LZ4 to exploit. The per-block 8-byte header
overhead was comparable to the compression savings.
Removed: lz4.h include, SVD_WriteBlock/ReadBlock functions,
SVDEMO_FLAG_COMPRESSED, demo.compressed field, svdemo_compress
cvar, lz4.c from build. Direct size+data writes replace block I/O.
Demo format v3 (flags field reserved, always 0).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>