quake3live/code/server
serge_shubin 74e2fc39c8 Remove LZ4 compression — negligible benefit on delta data
Delta-compressed entity/playerState bitstreams have minimal
redundancy for LZ4 to exploit. The per-block 8-byte header
overhead was comparable to the compression savings.

Removed: lz4.h include, SVD_WriteBlock/ReadBlock functions,
SVDEMO_FLAG_COMPRESSED, demo.compressed field, svdemo_compress
cvar, lz4.c from build. Direct size+data writes replace block I/O.

Demo format v3 (flags field reserved, always 0).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 05:18:48 +08:00
..
lz4.c Add LZ4 compression library (r131) 2026-03-24 02:42:47 +08:00
lz4.h Add LZ4 compression library (r131) 2026-03-24 02:42:47 +08:00
server.h Demo pause: freeze svs.time, hold demo data consumption 2026-03-24 03:28:32 +08:00
sv_bot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_ccmds.c Demo pause: freeze svs.time, hold demo data consumption 2026-03-24 03:28:32 +08:00
sv_client.c Fix follow mode switching and PVS during pause 2026-03-24 04:31:39 +08:00
sv_game.c Fix chat capture: capture any target, deduplicate in buffer 2026-03-23 05:55:19 +08:00
sv_init.c Remove LZ4 compression — negligible benefit on delta data 2026-03-24 05:18:48 +08:00
sv_main.c Demo pause: freeze svs.time, hold demo data consumption 2026-03-24 03:28:32 +08:00
sv_net_chan.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_netdemo.c Remove LZ4 compression — negligible benefit on delta data 2026-03-24 05:18:48 +08:00
sv_rankings.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_snapshot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_world.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00