quake3live/code/server
serge_shubin 7141d941a3 Demo pause: freeze svs.time, hold demo data consumption
svdemo_pause toggles playback pause. When paused:
- svs.time frozen so entity trajectories freeze correctly
- No demo frames consumed (SVD_PlaybackFrame returns early)
- Game frame still runs at frozen time for spectator movement
- No time jump on unpause — svs.time resumes from where it was

Spectator movement degrades during pause (200ms PmoveSingle cap)
— will be resolved by client-owned camera in a future change.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 03:28:32 +08:00
..
lz4.c Add LZ4 compression library (r131) 2026-03-24 02:42:47 +08:00
lz4.h Add LZ4 compression library (r131) 2026-03-24 02:42:47 +08:00
server.h Demo pause: freeze svs.time, hold demo data consumption 2026-03-24 03:28:32 +08:00
sv_bot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_ccmds.c Demo pause: freeze svs.time, hold demo data consumption 2026-03-24 03:28:32 +08:00
sv_client.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_game.c Fix chat capture: capture any target, deduplicate in buffer 2026-03-23 05:55:19 +08:00
sv_init.c Pause demo playback when no spectators are watching 2026-03-23 06:25:16 +08:00
sv_main.c Demo pause: freeze svs.time, hold demo data consumption 2026-03-24 03:28:32 +08:00
sv_net_chan.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_netdemo.c Demo pause: freeze svs.time, hold demo data consumption 2026-03-24 03:28:32 +08:00
sv_rankings.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_snapshot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_world.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00