..
ai_chat.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_chat.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_cmd.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_cmd.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_dmnet.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_dmnet.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_dmq3.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_dmq3.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_main.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_main.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_team.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_team.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_vcmd.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
ai_vcmd.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
be_aas.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
be_ai_char.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
be_ai_chat.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
be_ai_gen.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
be_ai_goal.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
be_ai_move.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
be_ai_weap.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
be_ea.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
bg_lib.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
bg_lib.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
bg_local.h
QL stair traversal: conditional velocity clip + air steps
2026-03-21 15:08:16 +08:00
bg_misc.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
bg_pmove.c
QL stair traversal: conditional velocity clip + air steps
2026-03-21 15:08:16 +08:00
bg_public.h
Client-owned camera for demo spectator
2026-03-24 03:51:51 +08:00
bg_slidemove.c
QL step jump with master gate and projected validation
2026-03-21 20:58:11 +08:00
botlib.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
chars.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
Conscript
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_active.c
Fix follow mode switching and PVS during pause
2026-03-24 04:31:39 +08:00
g_arenas.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_bot.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_client.c
Fix spectator display and recorded spectator handling
2026-03-23 23:44:22 +08:00
g_cmds.c
Use cached g_svDemoPlaying.integer instead of trap_Cvar syscalls
2026-03-24 04:32:57 +08:00
g_combat.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_items.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_local.h
Server-side demo recording and playback (netdemo)
2026-03-23 04:28:55 +08:00
g_main.c
Use cached g_svDemoPlaying.integer instead of trap_Cvar syscalls
2026-03-24 04:32:57 +08:00
g_mem.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_misc.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_missile.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_mover.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_public.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_rankings.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_rankings.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_session.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_spawn.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_svcmds.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_syscalls.asm
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_syscalls.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_target.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_team.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_team.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_trigger.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_utils.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
g_weapon.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
game.bat
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
game.def
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
game.q3asm
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
game.sh
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
game.vcxproj
Copy game/cgame/ui to missionpack/ for TA configurations
2026-03-18 16:06:35 +08:00
game.vcxproj.filters
Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore
2026-03-18 13:36:28 +08:00
game_ta.bat
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
game_ta.q3asm
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
game_ta.sh
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
inv.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
match.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
q_math.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
q_shared.c
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
q_shared.h
Client-owned camera for demo spectator
2026-03-24 03:51:51 +08:00
surfaceflags.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00
syn.h
Initial commit: Quake 3 1.32b GPL source
2026-03-18 13:32:24 +08:00