quake3live/code/server
serge_shubin 479443513a Toggle snapFlagServerBit on map_restart during demo playback
Record a per-frame restart flag (1 byte) set by SVD_ResetDeltaState
when map_restart occurs. During playback, toggle svs.snapFlagServerBit
so the client treats the next snapshot as a fresh baseline — no
interpolation of entities from pre-restart positions.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 06:03:45 +08:00
..
server.h Record and replay broadcast server commands (chat, prints) 2026-03-23 05:41:18 +08:00
sv_bot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_ccmds.c Fix 8 netdemo bugs found in code review 2026-03-23 05:03:33 +08:00
sv_client.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_game.c Fix chat capture: capture any target, deduplicate in buffer 2026-03-23 05:55:19 +08:00
sv_init.c Optional LZ4 compression for demo files 2026-03-23 05:22:41 +08:00
sv_main.c Capture per-client chat commands for demo recording 2026-03-23 05:53:53 +08:00
sv_net_chan.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_netdemo.c Toggle snapFlagServerBit on map_restart during demo playback 2026-03-23 06:03:45 +08:00
sv_rankings.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_snapshot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_world.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00