quake3live/code/qcommon
serge_shubin 6e13c747ba Client-owned camera for demo spectator
cgame runs its own PmoveSingle for the free camera using real time,
independent of server time. Solves pause freezing — camera moves
smoothly while svs.time is frozen.

Changes:
- usercmd_t: add optional origin[3] with 1-bit flag (zero cost for
  normal gameplay, 13 bytes during demo viewing)
- msg.c: serialize optional origin in usercmd delta encoding
- CG_SETCLIENTORIGIN trap: cgame sends camera origin to engine
- cl_input.c: CL_FinishMove writes cgame origin into usercmd
- cg_predict.c: CG_PredictPlayerState runs local PmoveSingle for
  free camera in svDemo mode, sends origin via trap for PVS
- cg_snapshot.c: detect follow→free camera transition, init camera
  from last known position
- cg_main.c: detect svDemo mode from CS_SVDEMO configstring,
  lazy-init camera from first snapshot's spectator spawn
- g_main.c: G_InitGame sets CS_SVDEMO configstring, G_RunFrame
  copies cmd.origin to ps.origin for PVS instead of ClientThink_real
- bg_public.h: CS_SVDEMO configstring index (26)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 03:51:51 +08:00
..
cm_load.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
cm_local.h Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
cm_patch.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
cm_patch.h Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
cm_polylib.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
cm_polylib.h Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
cm_public.h Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
cm_test.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
cm_trace.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
cmd.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
cmd.c.save Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
common.c Build system cleanup: rename to quake3live.exe, fix DLL loading, default to missionpack 2026-03-20 18:17:28 +08:00
cvar.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
files.c Build system cleanup: rename to quake3live.exe, fix DLL loading, default to missionpack 2026-03-20 18:17:28 +08:00
huffman.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
md4.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
msg.c Client-owned camera for demo spectator 2026-03-24 03:51:51 +08:00
net_chan.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
qcommon.h Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
qfiles.h Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
unzip.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
unzip.h Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
vm.c Force vm_game/vm_cgame/vm_ui to DLL-only (0) when DLL_ONLY is defined 2026-03-18 14:04:12 +08:00
vm_interpreted.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
vm_local.h Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
vm_ppc.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
vm_ppc_new.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
vm_x86.c Define DLL_ONLY for all configurations; fix vm_x86.c guard 2026-03-18 14:00:29 +08:00