quake3live/code
Sergei Shubin 37f0bc95eb Define DLL_ONLY for all configurations; fix vm_x86.c guard
Add unconditional ItemDefinitionGroup in quake3.vcxproj to define DLL_ONLY
for all configurations, disabling QVM interpreter/JIT in favour of DLLs.

Fix vm_x86.c: VM_Compile was outside the #ifndef DLL_ONLY guard while
VM_CallCompiled was inside it, causing a duplicate symbol link error.
Extend the guard to cover VM_Compile as well.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 14:00:29 +08:00
..
botlib Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
bspc Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
cgame Add AfterBuild Copy tasks to deploy outputs to workdir 2026-03-18 13:53:13 +08:00
client Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
game Add AfterBuild Copy tasks to deploy outputs to workdir 2026-03-18 13:53:13 +08:00
jpeg-6 Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
macosx Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
null Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
q3_ui Add AfterBuild Copy tasks to deploy outputs to workdir 2026-03-18 13:53:13 +08:00
qcommon Define DLL_ONLY for all configurations; fix vm_x86.c guard 2026-03-18 14:00:29 +08:00
renderer Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
server Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
splines Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
ui Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
unix Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
win32 Upgrade mouse input from DirectInput 3 to DirectInput 8 2026-03-18 13:44:21 +08:00
cgame.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
clean.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
Construct Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
game.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installdebug.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installrelease.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
installvms.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
Makefile Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
opts.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
quake3.sln Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
quake3.vcxproj Define DLL_ONLY for all configurations; fix vm_x86.c guard 2026-03-18 14:00:29 +08:00
quake3.vcxproj.filters Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore 2026-03-18 13:36:28 +08:00
renderer.lnt Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
run.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
runrelease.bat Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00