quake3live/code/server
serge_shubin 0ebcc76135 Seeking works from paused state
Read keyframe directly in SVD_Seek_f instead of deferring to
SVD_PlaybackFrame (which is blocked when paused). Both svdemo_seek
and svdemo_seekexact now work regardless of pause state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 20:35:14 +08:00
..
lz4.c Add LZ4 compression library (r131) 2026-03-24 02:42:47 +08:00
lz4.h Add LZ4 compression library (r131) 2026-03-24 02:42:47 +08:00
server.h Add svdemo_seekexact for precise seeking with read-forward 2026-03-24 19:38:22 +08:00
sv_bot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_ccmds.c Add svdemo_seekexact for precise seeking with read-forward 2026-03-24 19:38:22 +08:00
sv_client.c Fix follow mode switching and PVS during pause 2026-03-24 04:31:39 +08:00
sv_game.c Fix chat capture: capture any target, deduplicate in buffer 2026-03-23 05:55:19 +08:00
sv_init.c Keyframe recording and seeking 2026-03-24 18:55:44 +08:00
sv_main.c Demo pause: freeze svs.time, hold demo data consumption 2026-03-24 03:28:32 +08:00
sv_net_chan.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_netdemo.c Seeking works from paused state 2026-03-24 20:35:14 +08:00
sv_rankings.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_snapshot.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00
sv_world.c Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00