/* =========================================================================== Server-side demo recording and playback (netdemo). Records the full entity state array each server frame so that demos can be played back from any viewpoint. During playback the recorded entities are injected into sv.gentities and the normal snapshot pipeline delivers them to a spectator client. =========================================================================== */ #include "server.h" // --------------------------------------------------------------- // File format // --------------------------------------------------------------- // // Header: // 4 bytes magic "SVDM" // 4 bytes version (1) // 4 bytes original sv_maxclients // 4 bytes original sv_fps // 64 bytes map name (null-padded) // Then: configstrings block // for each non-empty configstring: // 2 bytes index // 2 bytes string length (incl NUL) // N bytes string data // 2 bytes index = 0xFFFF (terminator) // // Per frame: // 4 bytes serverTime // 2 bytes numEntities (how many entity records follow) // for each entity: // 2 bytes entity number // entityState_t (fixed size, raw) // 4 bytes svFlags // 4 bytes linked // 12 bytes currentOrigin[3] // 12 bytes absmin[3] // 12 bytes absmax[3] // 2 bytes numConfigChanges // for each change: // 2 bytes index // 2 bytes string length (incl NUL) // N bytes string data // // Footer: // 4 bytes serverTime = -1 (end marker) // #define SVDEMO_MAGIC (('S') | ('V' << 8) | ('D' << 16) | ('M' << 24)) #define SVDEMO_VERSION 1 #define SVDEMO_MAX_MAPNAME 64 // --------------------------------------------------------------- // State // --------------------------------------------------------------- // per-entity data stored for delta compression (entityState + PVS fields) typedef struct { entityState_t es; int svFlags; qboolean linked; vec3_t currentOrigin; vec3_t absmin; vec3_t absmax; qboolean active; // was this entity present last frame? } svdEntityState_t; // per-player state for delta compression typedef struct { playerState_t ps; qboolean active; } svdPlayerState_t; typedef struct { // recording fileHandle_t recordFile; qboolean recording; char *lastConfigstrings[MAX_CONFIGSTRINGS]; // for delta detection svdEntityState_t prevEntities[MAX_GENTITIES]; // previous frame for delta svdPlayerState_t prevPlayers[MAX_CLIENTS]; // previous frame player states // playback fileHandle_t playFile; qboolean playing; int playMaxClients; // original maxclients from the recording int playFps; // original sv_fps char *savedConfigstrings[MAX_CONFIGSTRINGS]; // from demo header, re-applied after map load char playMapName[SVDEMO_MAX_MAPNAME]; int spectatorClientNum; // which client slot is the demo spectator int nextFrameTime; // serverTime of next frame to read qboolean endOfDemo; qboolean needConfigstrings; // apply saved configstrings on first frame svdEntityState_t playPrevEntities[MAX_GENTITIES]; // previous frame for delta read svdPlayerState_t playPrevPlayers[MAX_CLIENTS]; // previous frame player states } svDemo_t; static svDemo_t demo; // --------------------------------------------------------------- // Recording helpers // --------------------------------------------------------------- static void SVD_WriteInt( fileHandle_t f, int v ) { FS_Write( &v, 4, f ); } static void SVD_WriteShort( fileHandle_t f, short v ) { FS_Write( &v, 2, f ); } static int SVD_ReadInt( fileHandle_t f ) { int v = 0; FS_Read( &v, 4, f ); return v; } static short SVD_ReadShort( fileHandle_t f ) { short v = 0; FS_Read( &v, 2, f ); return v; } // --------------------------------------------------------------- // Write header // --------------------------------------------------------------- static void SVD_WriteHeader( fileHandle_t f ) { int i; char mapBuf[SVDEMO_MAX_MAPNAME]; SVD_WriteInt( f, SVDEMO_MAGIC ); SVD_WriteInt( f, SVDEMO_VERSION ); SVD_WriteInt( f, sv_maxclients->integer ); SVD_WriteInt( f, sv_fps->integer ); // map name memset( mapBuf, 0, sizeof(mapBuf) ); Q_strncpyz( mapBuf, sv.configstrings[CS_SERVERINFO], sizeof(mapBuf) ); // actually store the mapname from CS_SERVERINFO... or just the map name { const char *mapname = Cvar_VariableString("mapname"); memset( mapBuf, 0, sizeof(mapBuf) ); Q_strncpyz( mapBuf, mapname, sizeof(mapBuf) ); } FS_Write( mapBuf, SVDEMO_MAX_MAPNAME, f ); // configstrings for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) { if ( sv.configstrings[i] && sv.configstrings[i][0] ) { int len = strlen( sv.configstrings[i] ) + 1; SVD_WriteShort( f, (short)i ); SVD_WriteShort( f, (short)len ); FS_Write( sv.configstrings[i], len, f ); // store initial copy for delta detection if ( demo.lastConfigstrings[i] ) { Z_Free( demo.lastConfigstrings[i] ); } demo.lastConfigstrings[i] = CopyString( sv.configstrings[i] ); } } // terminator SVD_WriteShort( f, (short)0xFFFF ); } // --------------------------------------------------------------- // Write one frame // --------------------------------------------------------------- static void SVD_WriteFrame( fileHandle_t f ) { int i; sharedEntity_t *ent; short numChanges; msg_t msg; static byte msgBuf[MAX_GENTITIES * 300]; // worst case: all entities full write from baseline int msgLen; SVD_WriteInt( f, svs.time ); SVD_WriteShort( f, (short)sv.num_entities ); // delta-compress all entities into a message buffer MSG_Init( &msg, msgBuf, sizeof(msgBuf) ); for ( i = 0; i < sv.num_entities; i++ ) { qboolean active; ent = SV_GentityNum( i ); active = ( ent->r.linked || ent->s.eType != 0 ); if ( active ) { entityState_t baseline; entityState_t *from; if ( demo.prevEntities[i].active ) { from = &demo.prevEntities[i].es; } else { Com_Memset( &baseline, 0, sizeof(baseline) ); baseline.number = i; from = &baseline; } MSG_WriteDeltaEntity( &msg, from, &ent->s, qtrue ); // write PVS fields only if changed from previous frame { qboolean pvsChanged = !demo.prevEntities[i].active || ent->r.svFlags != demo.prevEntities[i].svFlags || ent->r.linked != demo.prevEntities[i].linked || !VectorCompare( ent->r.currentOrigin, demo.prevEntities[i].currentOrigin ) || !VectorCompare( ent->r.absmin, demo.prevEntities[i].absmin ) || !VectorCompare( ent->r.absmax, demo.prevEntities[i].absmax ); MSG_WriteBits( &msg, pvsChanged, 1 ); if ( pvsChanged ) { MSG_WriteLong( &msg, ent->r.svFlags ); MSG_WriteLong( &msg, ent->r.linked ); MSG_WriteFloat( &msg, ent->r.currentOrigin[0] ); MSG_WriteFloat( &msg, ent->r.currentOrigin[1] ); MSG_WriteFloat( &msg, ent->r.currentOrigin[2] ); MSG_WriteFloat( &msg, ent->r.absmin[0] ); MSG_WriteFloat( &msg, ent->r.absmin[1] ); MSG_WriteFloat( &msg, ent->r.absmin[2] ); MSG_WriteFloat( &msg, ent->r.absmax[0] ); MSG_WriteFloat( &msg, ent->r.absmax[1] ); MSG_WriteFloat( &msg, ent->r.absmax[2] ); } } // update prev state demo.prevEntities[i].es = ent->s; demo.prevEntities[i].svFlags = ent->r.svFlags; demo.prevEntities[i].linked = ent->r.linked; VectorCopy( ent->r.currentOrigin, demo.prevEntities[i].currentOrigin ); VectorCopy( ent->r.absmin, demo.prevEntities[i].absmin ); VectorCopy( ent->r.absmax, demo.prevEntities[i].absmax ); demo.prevEntities[i].active = qtrue; } else if ( demo.prevEntities[i].active ) { // entity was removed — write a remove marker MSG_WriteDeltaEntity( &msg, &demo.prevEntities[i].es, NULL, qtrue ); demo.prevEntities[i].active = qfalse; } // else: entity was inactive and still inactive — write nothing } // end of entities marker MSG_WriteBits( &msg, (MAX_GENTITIES - 1), GENTITYNUM_BITS ); // write compressed entity message to file msgLen = msg.cursize; SVD_WriteInt( f, msgLen ); FS_Write( msg.data, msgLen, f ); // write player states (delta compressed) { msg_t psmsg; static byte psBuf[MAX_CLIENTS * 600]; // worst case: full playerState from baseline int psCount = 0; MSG_Init( &psmsg, psBuf, sizeof(psBuf) ); for ( i = 0; i < sv_maxclients->integer; i++ ) { playerState_t *ps = SV_GameClientNum( i ); client_t *cl = &svs.clients[i]; qboolean active = ( cl->state >= CS_ACTIVE ); if ( active ) { playerState_t *from = demo.prevPlayers[i].active ? &demo.prevPlayers[i].ps : NULL; MSG_WriteBits( &psmsg, i, 6 ); // client number (0-63) MSG_WriteBits( &psmsg, 1, 1 ); // active flag MSG_WriteDeltaPlayerstate( &psmsg, from, ps ); demo.prevPlayers[i].ps = *ps; demo.prevPlayers[i].active = qtrue; psCount++; } else if ( demo.prevPlayers[i].active ) { MSG_WriteBits( &psmsg, i, 6 ); MSG_WriteBits( &psmsg, 0, 1 ); // inactive flag (player left) demo.prevPlayers[i].active = qfalse; psCount++; } } // terminator MSG_WriteBits( &psmsg, MAX_CLIENTS - 1, 6 ); MSG_WriteBits( &psmsg, 0, 1 ); msgLen = psmsg.cursize; SVD_WriteInt( f, msgLen ); FS_Write( psmsg.data, msgLen, f ); } // configstring changes numChanges = 0; for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) { const char *cur = sv.configstrings[i] ? sv.configstrings[i] : ""; const char *old = demo.lastConfigstrings[i] ? demo.lastConfigstrings[i] : ""; if ( strcmp( cur, old ) != 0 ) { numChanges++; } } SVD_WriteShort( f, numChanges ); if ( numChanges > 0 ) { for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) { const char *cur = sv.configstrings[i] ? sv.configstrings[i] : ""; const char *old = demo.lastConfigstrings[i] ? demo.lastConfigstrings[i] : ""; if ( strcmp( cur, old ) != 0 ) { int len = strlen( cur ) + 1; SVD_WriteShort( f, (short)i ); SVD_WriteShort( f, (short)len ); FS_Write( cur, len, f ); if ( demo.lastConfigstrings[i] ) { Z_Free( demo.lastConfigstrings[i] ); } demo.lastConfigstrings[i] = CopyString( cur ); } } } } // --------------------------------------------------------------- // Recording commands // --------------------------------------------------------------- /* Start recording a demo with the given name. Returns qtrue on success. */ static qboolean SVD_StartRecording( const char *demoname ) { char path[MAX_OSPATH]; if ( demo.recording ) { Com_Printf( "Already recording a server demo.\n" ); return qfalse; } if ( sv.state != SS_GAME ) { Com_Printf( "Not running a server.\n" ); return qfalse; } Com_sprintf( path, sizeof(path), "svdemos/%s.svdm", demoname ); demo.recordFile = FS_FOpenFileWrite( path ); if ( !demo.recordFile ) { Com_Printf( "ERROR: couldn't open %s for writing.\n", path ); return qfalse; } Com_Printf( "Recording server demo to %s\n", path ); demo.recording = qtrue; // clear delta state for fresh recording Com_Memset( demo.prevEntities, 0, sizeof(demo.prevEntities) ); Com_Memset( demo.prevPlayers, 0, sizeof(demo.prevPlayers) ); SVD_WriteHeader( demo.recordFile ); return qtrue; } void SVD_Record_f( void ) { char *s; s = Cmd_Argv(1); if ( !s[0] ) { Com_Printf( "Usage: svdemo_record \n" ); return; } SVD_StartRecording( s ); } /* Auto-record: called from SV_SpawnServer after the map is fully loaded. Generates a name from map name + timestamp. */ void SVD_AutoRecord( void ) { char demoname[MAX_OSPATH]; const char *mapname; qtime_t now; if ( demo.recording || demo.playing ) { return; } if ( !Cvar_VariableIntegerValue( "svdemo_autorecord" ) ) { return; } if ( sv.state != SS_GAME ) { return; } mapname = Cvar_VariableString( "mapname" ); Com_RealTime( &now ); Com_sprintf( demoname, sizeof(demoname), "%s_%04d%02d%02d_%02d%02d%02d", mapname, 1900 + now.tm_year, 1 + now.tm_mon, now.tm_mday, now.tm_hour, now.tm_min, now.tm_sec ); SVD_StartRecording( demoname ); } void SVD_StopRecord_f( void ) { int i; if ( !demo.recording ) { Com_Printf( "Not recording a server demo.\n" ); return; } // write end marker SVD_WriteInt( demo.recordFile, -1 ); FS_FCloseFile( demo.recordFile ); demo.recordFile = 0; demo.recording = qfalse; // free configstring tracking for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) { if ( demo.lastConfigstrings[i] ) { Z_Free( demo.lastConfigstrings[i] ); demo.lastConfigstrings[i] = NULL; } } Com_Printf( "Server demo recording stopped.\n" ); } /* Called from SV_Frame() after the game has run its frame. */ /* Reset delta compression state. Call on map_restart so the next recorded frame writes full entity/player states from baseline. */ void SVD_ResetDeltaState( void ) { if ( !demo.recording ) { return; } Com_Memset( demo.prevEntities, 0, sizeof(demo.prevEntities) ); Com_Memset( demo.prevPlayers, 0, sizeof(demo.prevPlayers) ); } void SVD_RecordFrame( void ) { if ( !demo.recording ) { return; } SVD_WriteFrame( demo.recordFile ); } // --------------------------------------------------------------- // Playback: read header // --------------------------------------------------------------- static qboolean SVD_ReadHeader( fileHandle_t f ) { int magic, version; magic = SVD_ReadInt( f ); if ( magic != SVDEMO_MAGIC ) { Com_Printf( "Not a valid server demo file.\n" ); return qfalse; } version = SVD_ReadInt( f ); if ( version != SVDEMO_VERSION ) { Com_Printf( "Unsupported server demo version %d.\n", version ); return qfalse; } demo.playMaxClients = SVD_ReadInt( f ); demo.playFps = SVD_ReadInt( f ); FS_Read( demo.playMapName, SVDEMO_MAX_MAPNAME, f ); demo.playMapName[SVDEMO_MAX_MAPNAME - 1] = '\0'; // read configstrings — store for re-application after map load { short idx; while (1) { idx = SVD_ReadShort( f ); if ( idx == (short)0xFFFF ) { break; } { short len = SVD_ReadShort( f ); char buf[BIG_INFO_STRING]; if ( len > 0 && len < (short)sizeof(buf) ) { FS_Read( buf, len, f ); buf[len - 1] = '\0'; if ( demo.savedConfigstrings[idx] ) { Z_Free( demo.savedConfigstrings[idx] ); } demo.savedConfigstrings[idx] = CopyString( buf ); } } } } return qtrue; } /* Re-apply recorded configstrings after the map has loaded. Called after devmap finishes in SVD_Play_f. */ static void SVD_ApplyConfigstrings( void ) { int i; for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) { // skip CS_SERVERINFO and CS_SYSTEMINFO — they contain latched cvars // (sv_maxclients, sv_pure, etc.) that would trigger a map restart if ( i == CS_SERVERINFO || i == CS_SYSTEMINFO ) { continue; } if ( demo.savedConfigstrings[i] && demo.savedConfigstrings[i][0] ) { SV_SetConfigstring( i, demo.savedConfigstrings[i] ); } } } // --------------------------------------------------------------- // Playback: read one frame, populate sv.gentities // --------------------------------------------------------------- static qboolean SVD_ReadFrame( fileHandle_t f ) { int serverTime; short numEnts, numChanges; int i, entNum, msgLen; sharedEntity_t *ent; msg_t msg; static byte msgBuf[MAX_GENTITIES * 300]; entityState_t newEs; serverTime = SVD_ReadInt( f ); if ( serverTime == -1 ) { return qfalse; // end of demo } // don't overwrite svs.time — it advances normally via SV_Frame. // the recorded serverTime is consumed but not applied, avoiding // time jumps that break client timeouts and heartbeats. numEnts = SVD_ReadShort( f ); // read compressed message msgLen = SVD_ReadInt( f ); if ( msgLen <= 0 || msgLen > (int)sizeof(msgBuf) ) { return qfalse; } FS_Read( msgBuf, msgLen, f ); MSG_Init( &msg, msgBuf, sizeof(msgBuf) ); msg.cursize = msgLen; // clear all non-spectator entities for ( i = 0; i < sv.num_entities; i++ ) { if ( i == demo.spectatorClientNum ) { continue; } ent = SV_GentityNum( i ); if ( ent->r.linked ) { SV_UnlinkEntity( ent ); } ent->s.eType = 0; ent->s.number = i; } // parse delta-compressed entities while ( 1 ) { entNum = MSG_ReadBits( &msg, GENTITYNUM_BITS ); if ( entNum == MAX_GENTITIES - 1 ) { break; // end of entities marker } if ( msg.readcount > msg.cursize ) { break; } { entityState_t baseline; entityState_t *from; Com_Memset( &newEs, 0, sizeof(newEs) ); if ( demo.playPrevEntities[entNum].active ) { from = &demo.playPrevEntities[entNum].es; } else { Com_Memset( &baseline, 0, sizeof(baseline) ); baseline.number = entNum; from = &baseline; } MSG_ReadDeltaEntity( &msg, from, &newEs, entNum ); } if ( newEs.number == MAX_GENTITIES - 1 ) { // entity was removed demo.playPrevEntities[entNum].active = qfalse; continue; } // read PVS fields { qboolean pvsChanged = MSG_ReadBits( &msg, 1 ); if ( pvsChanged ) { demo.playPrevEntities[entNum].svFlags = MSG_ReadLong( &msg ); demo.playPrevEntities[entNum].linked = MSG_ReadLong( &msg ); demo.playPrevEntities[entNum].currentOrigin[0] = MSG_ReadFloat( &msg ); demo.playPrevEntities[entNum].currentOrigin[1] = MSG_ReadFloat( &msg ); demo.playPrevEntities[entNum].currentOrigin[2] = MSG_ReadFloat( &msg ); demo.playPrevEntities[entNum].absmin[0] = MSG_ReadFloat( &msg ); demo.playPrevEntities[entNum].absmin[1] = MSG_ReadFloat( &msg ); demo.playPrevEntities[entNum].absmin[2] = MSG_ReadFloat( &msg ); demo.playPrevEntities[entNum].absmax[0] = MSG_ReadFloat( &msg ); demo.playPrevEntities[entNum].absmax[1] = MSG_ReadFloat( &msg ); demo.playPrevEntities[entNum].absmax[2] = MSG_ReadFloat( &msg ); } } demo.playPrevEntities[entNum].es = newEs; demo.playPrevEntities[entNum].active = qtrue; // skip the spectator's slot if ( entNum == demo.spectatorClientNum ) { continue; } // apply to server entity ent = SV_GentityNum( entNum ); ent->s = newEs; ent->s.number = entNum; ent->r.svFlags = demo.playPrevEntities[entNum].svFlags; ent->r.linked = demo.playPrevEntities[entNum].linked; VectorCopy( demo.playPrevEntities[entNum].currentOrigin, ent->r.currentOrigin ); VectorCopy( demo.playPrevEntities[entNum].absmin, ent->r.absmin ); VectorCopy( demo.playPrevEntities[entNum].absmax, ent->r.absmax ); if ( ent->r.linked ) { SV_LinkEntity( ent ); } if ( entNum + 1 > sv.num_entities ) { sv.num_entities = entNum + 1; } } // ensure spectator slot is counted if ( demo.spectatorClientNum + 1 > sv.num_entities ) { sv.num_entities = demo.spectatorClientNum + 1; } // read player states (delta compressed) { msg_t psmsg; static byte psBuf[MAX_CLIENTS * 600]; // worst case: full playerState from baseline int psMsgLen; psMsgLen = SVD_ReadInt( f ); if ( psMsgLen > 0 && psMsgLen <= (int)sizeof(psBuf) ) { FS_Read( psBuf, psMsgLen, f ); MSG_Init( &psmsg, psBuf, sizeof(psBuf) ); psmsg.cursize = psMsgLen; while ( 1 ) { int clientNum = MSG_ReadBits( &psmsg, 6 ); int active = MSG_ReadBits( &psmsg, 1 ); if ( clientNum == MAX_CLIENTS - 1 && !active ) { break; // terminator } if ( psmsg.readcount > psmsg.cursize ) { break; } if ( active ) { playerState_t newPs; playerState_t *from; playerState_t baseline; if ( demo.playPrevPlayers[clientNum].active ) { from = &demo.playPrevPlayers[clientNum].ps; } else { Com_Memset( &baseline, 0, sizeof(baseline) ); from = &baseline; } MSG_ReadDeltaPlayerstate( &psmsg, from, &newPs ); demo.playPrevPlayers[clientNum].ps = newPs; demo.playPrevPlayers[clientNum].active = qtrue; // inject into game module's client state if ( clientNum != demo.spectatorClientNum ) { playerState_t *gamePs = SV_GameClientNum( clientNum ); *gamePs = newPs; } } else { demo.playPrevPlayers[clientNum].active = qfalse; // clear game playerState so G_RunFrame sees commandTime=0 if ( clientNum != demo.spectatorClientNum ) { playerState_t *gamePs = SV_GameClientNum( clientNum ); Com_Memset( gamePs, 0, sizeof(*gamePs) ); } } } } } // read configstring changes (skip SERVERINFO/SYSTEMINFO to avoid latch restarts) numChanges = SVD_ReadShort( f ); for ( i = 0; i < numChanges; i++ ) { short idx = SVD_ReadShort( f ); short len = SVD_ReadShort( f ); char buf[BIG_INFO_STRING]; if ( len > 0 && len < (short)sizeof(buf) ) { FS_Read( buf, len, f ); buf[len - 1] = '\0'; if ( idx != CS_SERVERINFO && idx != CS_SYSTEMINFO ) { SV_SetConfigstring( idx, buf ); } } } return qtrue; } // --------------------------------------------------------------- // Playback commands // --------------------------------------------------------------- void SVD_Play_f( void ) { char name[MAX_OSPATH]; char *s; int len; if ( demo.playing ) { Com_Printf( "Already playing a server demo.\n" ); return; } s = Cmd_Argv(1); if ( !s[0] ) { Com_Printf( "Usage: svdemo_play \n" ); return; } Com_sprintf( name, sizeof(name), "svdemos/%s.svdm", s ); memset( &demo, 0, sizeof(demo) ); len = FS_FOpenFileRead( name, &demo.playFile, qtrue ); if ( !demo.playFile || len <= 0 ) { Com_Printf( "ERROR: couldn't open %s.\n", name ); return; } if ( !SVD_ReadHeader( demo.playFile ) ) { FS_FCloseFile( demo.playFile ); demo.playFile = 0; return; } demo.playing = qtrue; demo.endOfDemo = qfalse; // The spectator gets the highest slot: MAX_CLIENTS - 1 demo.spectatorClientNum = MAX_CLIENTS - 1; Com_Printf( "Playing server demo: map=%s maxclients=%d fps=%d\n", demo.playMapName, demo.playMaxClients, demo.playFps ); // Load the map with maxclients = MAX_CLIENTS to avoid entity slot collisions. Cbuf_ExecuteText( EXEC_NOW, va("set sv_maxclients %d\n", MAX_CLIENTS) ); Cbuf_ExecuteText( EXEC_NOW, va("set sv_fps %d\n", demo.playFps) ); Cbuf_ExecuteText( EXEC_NOW, va("devmap %s\n", demo.playMapName) ); // Signal demo mode to the game module AFTER map load Cvar_Set( "sv_demoplaying", "1" ); // Reserve recorded player slots so the connecting spectator // doesn't land in slot 0 (which collides with recorded player 0). // Mark as CS_ZOMBIE (non-free, won't be reused by SV_DirectConnect). // Set rate and nextSnapshotTime so SV_SendClientMessages doesn't // crash on division by zero or try to send them snapshots. { int i; for ( i = 0; i < demo.playMaxClients; i++ ) { if ( svs.clients[i].state == CS_FREE ) { svs.clients[i].state = CS_ZOMBIE; svs.clients[i].rate = 10000; svs.clients[i].nextSnapshotTime = 0x7FFFFFFF; // never send svs.clients[i].lastPacketTime = svs.time; } } } // Configstrings will be applied on the first playback frame, // after the map has fully loaded. demo.needConfigstrings = qtrue; } static void SVD_CleanupPlayback( void ) { int i; if ( !demo.playing ) { return; } FS_FCloseFile( demo.playFile ); // free saved configstrings for ( i = 0; i < MAX_CONFIGSTRINGS; i++ ) { if ( demo.savedConfigstrings[i] ) { Z_Free( demo.savedConfigstrings[i] ); } } // free zombie client slots for ( i = 0; i < demo.playMaxClients; i++ ) { if ( svs.clients[i].state == CS_ZOMBIE ) { svs.clients[i].state = CS_FREE; } } memset( &demo, 0, sizeof(demo) ); Cvar_Set( "sv_demoplaying", "0" ); } void SVD_StopPlay_f( void ) { if ( !demo.playing ) { Com_Printf( "Not playing a server demo.\n" ); return; } SVD_CleanupPlayback(); Com_Printf( "Server demo playback stopped.\n" ); // disconnect to return to main menu Cbuf_ExecuteText( EXEC_APPEND, "disconnect\n" ); } /* Unified stop command: stops recording or playback, whichever is active. */ void SVD_Stop_f( void ) { if ( demo.recording ) { SVD_StopRecord_f(); } else if ( demo.playing ) { SVD_StopPlay_f(); } else { Com_Printf( "Not recording or playing a server demo.\n" ); } } /* Called from SV_Frame() to advance playback by one frame. Returns qtrue if a frame was read, qfalse if demo ended. */ qboolean SVD_PlaybackFrame( void ) { if ( !demo.playing || demo.endOfDemo ) { return qfalse; } // apply recorded configstrings once after map load if ( demo.needConfigstrings ) { SVD_ApplyConfigstrings(); demo.needConfigstrings = qfalse; } if ( !SVD_ReadFrame( demo.playFile ) ) { Com_Printf( "Server demo playback finished.\n" ); SVD_CleanupPlayback(); Cbuf_ExecuteText( EXEC_APPEND, "disconnect\n" ); return qfalse; } return qtrue; } // --------------------------------------------------------------- // Queries // --------------------------------------------------------------- qboolean SVD_IsRecording( void ) { return demo.recording; } qboolean SVD_IsPlaying( void ) { return demo.playing; } int SVD_SpectatorClientNum( void ) { return demo.spectatorClientNum; }