Compare commits
2 commits
| Author | SHA1 | Date | |
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b9a0ada275 | ||
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a82244334c |
6 changed files with 43 additions and 31 deletions
19
.gitignore
vendored
19
.gitignore
vendored
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@ -6,9 +6,6 @@
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*.ncb
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*.sdf
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*.opensdf
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*.pdb
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*.ilk
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*.exp
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*.idb
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UpgradeLog*.htm
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_UpgradeReport_Files/
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@ -16,10 +13,15 @@ Backup/
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# Build output directories
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Debug/
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Debug_TA/
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Debug TA/
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Release/
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Release_TA/
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Release TA/
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x64/
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*___Win32_*/
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ReleaseAXP/
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DebugAxp/
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# Intermediate build files
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*.obj
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@ -27,12 +29,9 @@ x64/
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*.res
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*.sbr
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*.bsc
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*.pdb
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*.ilk
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*.exp
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# Compiled outputs
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*.exe
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*.dll
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*.lib
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*.map
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# Working directory (build outputs + game data)
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# Working directory (game runtime + copied build outputs)
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workdir/
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@ -45,8 +45,8 @@ int demo_protocols[] =
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#define DEF_COMHUNKMEGS "64"
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#define DEF_COMZONEMEGS "24"
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#else
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#define DEF_COMHUNKMEGS "56"
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#define DEF_COMZONEMEGS "16"
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#define DEF_COMHUNKMEGS "512"
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#define DEF_COMZONEMEGS "384"
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#endif
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int com_argc;
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@ -2753,7 +2753,7 @@ static void FS_Startup( const char *gameName ) {
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homePath = fs_basepath->string;
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}
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fs_homepath = Cvar_Get ("fs_homepath", homePath, CVAR_INIT );
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fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
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fs_gamedirvar = Cvar_Get ("fs_game", "missionpack", CVAR_INIT|CVAR_SYSTEMINFO );
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fs_restrict = Cvar_Get ("fs_restrict", "", CVAR_INIT );
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// add search path elements in reverse priority order
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@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36908.2 d17.14
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VisualStudioVersion = 17.14.36908.2
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Splines", "splines\Splines.vcxproj", "{DBAF2C53-3858-455D-A1AE-3FC093515314}"
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EndProject
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@ -10,8 +10,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame\cgame.vcxpro
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game\game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui\q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "renderer", "renderer\renderer.vcxproj", "{AB424155-FBED-4D8D-B007-5B6CF93EA395}"
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@ -58,12 +56,6 @@ Global
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|x86.Build.0 = Release TA|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|x86.ActiveCfg = Release|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|x86.Build.0 = Release|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|x86.ActiveCfg = Debug TA|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|x86.ActiveCfg = Debug|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|x86.Build.0 = Debug|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|x86.ActiveCfg = Release TA|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|x86.ActiveCfg = Release|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|x86.Build.0 = Release|Win32
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|x86.ActiveCfg = Debug TA|Win32
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|x86.Build.0 = Debug TA|Win32
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|x86.ActiveCfg = Debug|Win32
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@ -101,6 +101,7 @@
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>17.0.36804.4</_ProjectFileVersion>
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<TargetName>quake3live</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
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<OutDir>.\Release_TA\</OutDir>
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@ -146,7 +147,7 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>DLL_ONLY;_WIN32;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@ -161,7 +162,7 @@
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</ClCompile>
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<Link>
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<AdditionalDependencies>dinput8.lib;winmm.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>.\Release_TA/quake3.exe</OutputFile>
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<OutputFile>.\Release_TA/quake3live.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<ProgramDatabaseFile>Release_TA/quake3.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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@ -205,7 +206,7 @@
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</ClCompile>
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<Link>
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<AdditionalDependencies>dinput8.lib;winmm.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>.\Debug/quake3.exe</OutputFile>
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<OutputFile>.\Debug/quake3live.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>.\Debug/quake3.pdb</ProgramDatabaseFile>
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@ -252,7 +253,7 @@
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</ClCompile>
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<Link>
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<AdditionalDependencies>dinput8.lib;winmm.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>.\quake3___Win32_Release_TA_DEMO/quake3.exe</OutputFile>
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<OutputFile>.\quake3___Win32_Release_TA_DEMO/quake3live.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>Release_TA/quake3.pdb</ProgramDatabaseFile>
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@ -293,7 +294,7 @@
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</ClCompile>
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<Link>
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<AdditionalDependencies>dinput8.lib;winmm.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>.\Release/quake3.exe</OutputFile>
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<OutputFile>.\Release/quake3live.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>.\Release/quake3.pdb</ProgramDatabaseFile>
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@ -334,7 +335,7 @@
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</ClCompile>
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<Link>
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<AdditionalDependencies>dinput8.lib;winmm.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>.\quake3___Win32_Debug_TA_DEMO/quake3.exe</OutputFile>
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<OutputFile>.\quake3___Win32_Debug_TA_DEMO/quake3live.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>.\quake3___Win32_Debug_TA_DEMO/quake3.pdb</ProgramDatabaseFile>
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@ -378,7 +379,7 @@
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</ClCompile>
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<Link>
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<AdditionalDependencies>dinput8.lib;winmm.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>.\quake3___Win32_vector0/quake3.exe</OutputFile>
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<OutputFile>.\quake3___Win32_vector0/quake3live.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>Release_TA/quake3.pdb</ProgramDatabaseFile>
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@ -404,7 +405,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>DLL_ONLY;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader />
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<PrecompiledHeaderOutputFile>.\Debug_TA/quake3.pch</PrecompiledHeaderOutputFile>
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@ -419,7 +420,7 @@
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</ClCompile>
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<Link>
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<AdditionalDependencies>dinput8.lib;winmm.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>.\Debug_TA/quake3.exe</OutputFile>
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<OutputFile>.\Debug_TA/quake3live.exe</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>.\Debug_TA/quake3.pdb</ProgramDatabaseFile>
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@ -560,4 +560,24 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<_CopyOutputFile>$(SolutionDir)Debug\uix86_new.dll</_CopyOutputFile>
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<_CopyOutputDir>$(SolutionDir)..\workdir\baseq3\</_CopyOutputDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
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<_CopyOutputFile>$(SolutionDir)Debug_TA\uix86.dll</_CopyOutputFile>
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<_CopyOutputDir>$(SolutionDir)..\workdir\missionpack\</_CopyOutputDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<_CopyOutputFile>$(SolutionDir)Release\uix86_new.dll</_CopyOutputFile>
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<_CopyOutputDir>$(SolutionDir)..\workdir\baseq3\</_CopyOutputDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
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<_CopyOutputFile>$(SolutionDir)Release_TA\uix86.dll</_CopyOutputFile>
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<_CopyOutputDir>$(SolutionDir)..\workdir\missionpack\</_CopyOutputDir>
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</PropertyGroup>
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<Target Name="AfterBuild" Condition="'$(_CopyOutputFile)' != ''">
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<MakeDir Directories="$(_CopyOutputDir)" />
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<Copy SourceFiles="$(_CopyOutputFile)" DestinationFolder="$(_CopyOutputDir)" />
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</Target>
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</Project>
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