Commit graph

6 commits

Author SHA1 Message Date
7b942c77cf Server-side demo recording and playback (netdemo) — unified
Complete netdemo feature as a single commit on implant2:

Recording:
- svdemo_record/svdemo_stop commands
- Delta-compressed entity states and player states
- Server command capture (chat, prints)
- Configstring change tracking
- Keyframes at configurable interval for seeking
- Auto-record on map load (svdemo_autorecord)
- Auto-stop on map change, clean shutdown handling

Playback:
- svdemo_play loads map, spectator auto-connects
- Free camera with client-owned PmoveSingle (real-time, works paused)
- Player follow mode with full HUD
- Scoreboard with recorded player scores
- svdemo_pause with frozen trajectories and smooth unpause
- svdemo_seek (fast, keyframe-accurate) and svdemo_seekexact (precise)
- Seeking works from paused state
- SNAPFLAG_RESET_ENTITIES for clean map_restart and seek transitions
- Proper session/cvar/configstring handling across transitions
- svdemo_pauseEmpty waits for spectator before starting

Engine changes:
- usercmd_t: optional origin field for client-owned PVS
- msg.c: serialize optional usercmd origin
- cl_parse.c: SERVERCOUNT time delta reset for seek/unpause
- CG_SETCLIENTORIGIN trap for cgame-to-engine origin communication

cgame changes:
- Client-owned spectator camera (svDemoCameraPs)
- CS_SVDEMO configstring detection
- SNAPFLAG_RESET_ENTITIES entity interpolation reset
- Backwards time handling for seeking
- Local entity cleanup on seek
- Pause detection from frozen snapshot time
- Suppress connection interrupted during demo playback

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 00:54:32 +08:00
Sergei Shubin
a82244334c Build system cleanup: rename to quake3live.exe, fix DLL loading, default to missionpack
- Rename output binary from quake3.exe to quake3live.exe across all configurations
- Add DLL_ONLY define to Release TA and Debug TA configs to force native DLL loading
  (VM_CallCompiled was a stub returning 0, causing "ui version 0" errors)
- Default fs_game to "missionpack" so the engine loads from workdir/missionpack/
- Add AfterBuild copy for ui.vcxproj to deploy uix86.dll to workdir
- Fix .gitignore: add Debug_TA/, remove *.exe/*.dll/*.lib/*.map patterns that were
  hiding real SDK tools in code/win32/mod-sdk-setup/bin/
- Remove q3_ui project from solution (not used in TA builds)
- Increase hunk/zone memory defaults for modern systems

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 18:17:28 +08:00
Sergei Shubin
37f0bc95eb Define DLL_ONLY for all configurations; fix vm_x86.c guard
Add unconditional ItemDefinitionGroup in quake3.vcxproj to define DLL_ONLY
for all configurations, disabling QVM interpreter/JIT in favour of DLLs.

Fix vm_x86.c: VM_Compile was outside the #ifndef DLL_ONLY guard while
VM_CallCompiled was inside it, causing a duplicate symbol link error.
Extend the guard to cover VM_Compile as well.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 14:00:29 +08:00
Sergei Shubin
a1fce2ed93 Add AfterBuild Copy tasks to deploy outputs to workdir
game/cgame/q3_ui copy DLLs to workdir/baseq3/, quake3 copies exe to workdir/.
Uses MSBuild <Copy> task with per-config _CopyOutputFile property; Alpha AXP
configs are skipped (no _CopyOutputFile defined).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 13:53:13 +08:00
Sergei Shubin
111dce16ab Upgrade mouse input from DirectInput 3 to DirectInput 8
- Use DirectInput8Create() instead of dynamic dinput.dll loading
- Switch to LPDIRECTINPUT8 / LPDIRECTINPUTDEVICE8 types and DI8 macros
- Replace custom MYDATA data format with c_dfDIMouse2 (8-button support)
- Use DIMOUSESTATE2 in GetDeviceState (correct size, 8 buttons)
- Add MOUSE5 button mapping via DIMOFS_BUTTON4
- Link against dinput8.lib; define required GUIDs inline to avoid dxguid.lib conflicts
- Fix .gitignore: remove Win32/ pattern that was shadowing code/win32/ source dir

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 13:44:21 +08:00
Sergei Shubin
f85c79bf5a Migrate to Visual Studio 2022: replace .vcproj with .vcxproj, add .gitignore
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 13:36:28 +08:00