- Rename output binary to quake3live.exe (all configurations)
- Set TargetName in vcxproj to match OutputFile for AfterBuild copy
- Default fs_game to "missionpack" in FS_Startup
- Add AfterBuild copy for ui project to workdir/missionpack
- Enable q3_ui build for non-TA configs only (TA uses ui project)
- Guard hardware gamma with ENABLE_HW_GAMMA macro (disabled by default)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Use DirectInput8Create() instead of dynamic dinput.dll loading
- Switch to LPDIRECTINPUT8 / LPDIRECTINPUTDEVICE8 types and DI8 macros
- Replace custom MYDATA data format with c_dfDIMouse2 (8-button support)
- Use DIMOUSESTATE2 in GetDeviceState (correct size, 8 buttons)
- Add MOUSE5 button mapping via DIMOFS_BUTTON4
- Link against dinput8.lib; define required GUIDs inline to avoid dxguid.lib conflicts
- Fix .gitignore: remove Win32/ pattern that was shadowing code/win32/ source dir
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>