Commit graph

4 commits

Author SHA1 Message Date
Sergei Shubin
a82244334c Build system cleanup: rename to quake3live.exe, fix DLL loading, default to missionpack
- Rename output binary from quake3.exe to quake3live.exe across all configurations
- Add DLL_ONLY define to Release TA and Debug TA configs to force native DLL loading
  (VM_CallCompiled was a stub returning 0, causing "ui version 0" errors)
- Default fs_game to "missionpack" so the engine loads from workdir/missionpack/
- Add AfterBuild copy for ui.vcxproj to deploy uix86.dll to workdir
- Fix .gitignore: add Debug_TA/, remove *.exe/*.dll/*.lib/*.map patterns that were
  hiding real SDK tools in code/win32/mod-sdk-setup/bin/
- Remove q3_ui project from solution (not used in TA builds)
- Increase hunk/zone memory defaults for modern systems

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 18:17:28 +08:00
Sergei Shubin
85fdc88c72 Force vm_game/vm_cgame/vm_ui to DLL-only (0) when DLL_ONLY is defined
Default was 2 (JIT/QVM), causing fallback to ui.qvm when DLL not found.
Use CVAR_INIT|CVAR_ROM to prevent config files from overriding back to QVM.
Mirrors the same pattern used for sv_pure in sv_init.c.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 14:04:12 +08:00
Sergei Shubin
37f0bc95eb Define DLL_ONLY for all configurations; fix vm_x86.c guard
Add unconditional ItemDefinitionGroup in quake3.vcxproj to define DLL_ONLY
for all configurations, disabling QVM interpreter/JIT in favour of DLLs.

Fix vm_x86.c: VM_Compile was outside the #ifndef DLL_ONLY guard while
VM_CallCompiled was inside it, causing a duplicate symbol link error.
Extend the guard to cover VM_Compile as well.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 14:00:29 +08:00
Sergei Shubin
4c57221941 Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00