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2 commits

Author SHA1 Message Date
ba2dbb803e Implant QL pmove system into Q3 Team Arena
Replace Q3TA player movement with Quake Live's pmove system,
decompiled from qagamex64.so via Ghidra MCP.

Struct changes:
- playerState_t: +12 bytes (field_08c, field_094, field_09c,
  lastJumpTime, jumped, crouchSlideTimer, forwardmove/rightmove/upmove)
- usercmd_t: +4 bytes (field_15, field_16 between weapon and forwardmove)
- pmove_t: +16 bytes (field_0dc/0e0/0e4/0f8, removed framecount)
- pml_t: +12 bytes (isJumppad, wallContact, isStepJump)
- pm_flags: remapped to QL values (21 flags, several moved/new)

New physics systems:
- Dual VQ3/PQL physics (PMF_PROMODE)
- Double jump, crouch slide, chain/ramp/step jump
- Wall contact movement, grapple hook physics
- 34 server-tunable pmove_* cvars with cgame prediction sync

Network protocol updated for new struct fields and usercmd bytes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 02:57:53 +08:00
Sergei Shubin
4c57221941 Initial commit: Quake 3 1.32b GPL source 2026-03-18 13:32:24 +08:00