Add QL PM/PMF flags under MISSIONPACK; ignore Debug_TA build dirs
- PM_TUTORIAL alias (= PM_SPINTERMISSION, value 6) added under MISSIONPACK - PMF_GRAPPLE_PULL2, PMF_CROUCH_SLIDE, PMF_DOUBLE_JUMP, PMF_AUTOHOP_HELD, PMF_NO_ACTION, PMF_JUMP_SCALE (0x8000–0x100000) added under MISSIONPACK, matching values from qagamex86.dll build 1069 - .gitignore: add Debug_TA/, *.tlog, *.recipe, *.log Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2 changed files with 18 additions and 1 deletions
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@ -16,6 +16,7 @@ Backup/
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# Build output directories
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Debug/
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Debug_TA/
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Release/
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Release_TA/
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x64/
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@ -27,6 +28,9 @@ x64/
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*.res
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*.sbr
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*.bsc
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*.tlog
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*.recipe
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*.log
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# Compiled outputs
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*.exe
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@ -129,7 +129,10 @@ typedef enum {
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PM_DEAD, // no acceleration or turning, but free falling
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PM_FREEZE, // stuck in place with no control
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PM_INTERMISSION, // no movement or status bar
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PM_SPINTERMISSION // no movement or status bar
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PM_SPINTERMISSION, // no movement or status bar
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#ifdef MISSIONPACK
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PM_TUTORIAL = PM_SPINTERMISSION // QL: tutorial mode (same slot, movement locked)
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#endif
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} pmtype_t;
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typedef enum {
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@ -154,6 +157,16 @@ typedef enum {
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#define PMF_SCOREBOARD 8192 // spectate as a scoreboard
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#define PMF_INVULEXPAND 16384 // invulnerability sphere set to full size
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#ifdef MISSIONPACK
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// QL-specific flags (values matching qagamex86.dll build 1069)
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#define PMF_GRAPPLE_PULL2 0x8000 // grapple hook detach / release state
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#define PMF_CROUCH_SLIDE 0x10000 // crouch-slide feature active (set from pmove_CrouchSlide at spawn)
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#define PMF_DOUBLE_JUMP 0x20000 // double-jump available (set from pmove_DoubleJump at spawn)
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#define PMF_AUTOHOP_HELD 0x40000 // jump button held for autohop; inhibits re-jump when not autohop
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#define PMF_NO_ACTION 0x80000 // blocks secondary action (PM_CanPerformAction returns false)
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#define PMF_JUMP_SCALE 0x100000 // scaled/chain jump velocity accumulation active
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#endif
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#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK)
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#define MAXTOUCH 32
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