Show "Playback Paused" instead of "Connection Interrupted"
Suppress CG_DrawDisconnect during server demo playback — connection can't be interrupted on a local demo. Detect pause from snapshot serverTime (frozen time = paused) rather than configstrings, since configstrings are OOB and may not be in sync with snapshots. Show "Playback Paused" centered on screen when detected. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
490fcd9bde
commit
41f0ca2e50
1 changed files with 10 additions and 0 deletions
|
|
@ -1650,6 +1650,16 @@ static void CG_DrawDisconnect( void ) {
|
||||||
const char *s;
|
const char *s;
|
||||||
int w; // bk010215 - FIXME char message[1024];
|
int w; // bk010215 - FIXME char message[1024];
|
||||||
|
|
||||||
|
// server demo playback: detect pause from frozen snapshot time
|
||||||
|
if ( cg.svDemoPlayback ) {
|
||||||
|
if ( cg.nextSnap && cg.nextSnap->serverTime == cg.snap->serverTime ) {
|
||||||
|
s = "Playback Paused";
|
||||||
|
w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
|
||||||
|
CG_DrawBigString( 320 - w/2, 100, s, 1.0F );
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// draw the phone jack if we are completely past our buffers
|
// draw the phone jack if we are completely past our buffers
|
||||||
cmdNum = trap_GetCurrentCmdNumber() - CMD_BACKUP + 1;
|
cmdNum = trap_GetCurrentCmdNumber() - CMD_BACKUP + 1;
|
||||||
trap_GetUserCmd( cmdNum, &cmd );
|
trap_GetUserCmd( cmdNum, &cmd );
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue