From 009dc313d4c8dcce7a3e40b27e0ab8b8280b2960 Mon Sep 17 00:00:00 2001 From: serge_shubin Date: Sat, 21 Mar 2026 04:33:41 +0800 Subject: [PATCH] Implement QL-style auto-hop (always enabled) Remove the PMF_JUMP_HELD gate from PM_CheckJump so players can hold jump to bunny hop continuously without releasing between hops. The existing Pmove() outer loop already forces upmove=20 when PMF_JUMP_HELD is set, making this the only change needed. Co-Authored-By: Claude Opus 4.6 (1M context) --- code/game/bg_pmove.c | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/code/game/bg_pmove.c b/code/game/bg_pmove.c index 93e11f5..8864f95 100644 --- a/code/game/bg_pmove.c +++ b/code/game/bg_pmove.c @@ -393,12 +393,10 @@ static qboolean PM_CheckJump( void ) { return qfalse; } - // must wait for jump to be released - if ( pm->ps->pm_flags & PMF_JUMP_HELD ) { - // clear upmove so cmdscale doesn't lower running speed - pm->cmd.upmove = 0; - return qfalse; - } + // QL autohop: don't require jump release between hops. + // The Pmove() outer loop already forces upmove=20 when + // PMF_JUMP_HELD is set, so removing this gate lets the + // player hold jump to bunny hop continuously. PM_Jump();