diff --git a/code/game/bg_pmove.c b/code/game/bg_pmove.c index 93e11f5..8864f95 100644 --- a/code/game/bg_pmove.c +++ b/code/game/bg_pmove.c @@ -393,12 +393,10 @@ static qboolean PM_CheckJump( void ) { return qfalse; } - // must wait for jump to be released - if ( pm->ps->pm_flags & PMF_JUMP_HELD ) { - // clear upmove so cmdscale doesn't lower running speed - pm->cmd.upmove = 0; - return qfalse; - } + // QL autohop: don't require jump release between hops. + // The Pmove() outer loop already forces upmove=20 when + // PMF_JUMP_HELD is set, so removing this gate lets the + // player hold jump to bunny hop continuously. PM_Jump();