bloodrun-editor/q3map2/common/qspatial.h
2026-04-02 20:51:01 +08:00

22 lines
510 B
C++
Executable file

#pragma once
#include "qmath.h"
const Vector3 c_spatial_sort_direction( 0.786868, 0.316861, 0.529564 );
const float c_spatial_EQUAL_EPSILON = EQUAL_EPSILON * 2;
inline float spatial_distance( const Vector3& point ){
return vector3_dot( c_spatial_sort_direction, point );
}
struct MinMax1D
{
float min, max;
MinMax1D() : min( std::numeric_limits<float>::max() ), max( std::numeric_limits<float>::lowest() ){}
void extend( float val ){
value_minimize( min, val );
value_maximize( max, val );
}
};