#pragma once #include "qmath.h" const Vector3 c_spatial_sort_direction( 0.786868, 0.316861, 0.529564 ); const float c_spatial_EQUAL_EPSILON = EQUAL_EPSILON * 2; inline float spatial_distance( const Vector3& point ){ return vector3_dot( c_spatial_sort_direction, point ); } struct MinMax1D { float min, max; MinMax1D() : min( std::numeric_limits::max() ), max( std::numeric_limits::lowest() ){} void extend( float val ){ value_minimize( min, val ); value_maximize( max, val ); } };